• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

suggestions?

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It seems to me that, when collecting the object data, currently the engine is told in some way what to collect. In the same folder, for anyone who has acceleration pack, is a set of 5 additional packs of objects, which add considerably to the available objects. If you are aware of them, it relatively simple to make them known to the tool, but wouldn't it be better to harvest them on first data extraction? The files that they are part of are clearly marked as being acceleration pack, and I suspect that by now the penetration of this add on is such that most will have the acceleration pack objects available.
 
John

I put this on the list a few months ago. The bgls like you say are easy to spot and identified as FSXP_ . I added the 5 bgl's to my library manually until we can read them with the database scan tool.

I took a look at the FS9 static Jetways that are in FSX to see if we can bundle those also as a sceneryObject in the library manager if someone would like to add those to an airport.
 
As Jim says they are easy enogh to add manually
 
Hi again, I know that ADE supports image imports for overlays but I am wondering if it's possible to eventually have ADE be able to synchronize real-time with G**gle Earth? I was able to sync FSX with GE via FSXGET to draw polys and then import them with FSX_KML and was curious if maybe all three (ADE, FSX and GE) could someday be used in unison. Thanks for the consideration and all the work you folks making ADE such a great tool.

Kendall
 
Hi again, I know that ADE supports image imports for overlays but I am wondering if it's possible to eventually have ADE be able to synchronize real-time with G**gle Earth? I was able to sync FSX with GE via FSXGET to draw polys and then import them with FSX_KML and was curious if maybe all three (ADE, FSX and GE) could someday be used in unison. Thanks for the consideration and all the work you folks making ADE such a great tool.

Kendall

We do have soemthing along these lines in the development program. At the moment I am travelling away from home so work on the software is taking a break.
 
Hi Folks

Jon -
Once you've resumed development,
could you look at the following please.

Menu - Lists -
Centering on active item -
Clicking on an item in the 'Listed' window,
relocates the 'map' so the item is active & centered in the view,
however,
currently it zooms out to a lower level.

Please can this be made to relocate at the same zoom level.

Related -
Can zoom action using -+
be optionally made independent of mouse cursor location.



'Listed' window -
To edit the active item,
currently you need to first close the 'listed' window.

Please can this be allowed to remain active whilst moving the item on the map.
Either adding a 'Refresh the list' button,
or dynamically update the window contents.



Tower
Currently we've ~300 helideck AFDs to modify,
generated via a script,
which co-locates all required items.

We need to reposition the 'tower' manually.

Unfortunately it's positioned behind all the other objects,
therefore can't be made active to allow manual repositioning.

Please can an option be added to the Menu - Lists -
to include all the default airport items.
e.g. Tower, ARP, anything else not accessible currently via lists.



Active Item
Visibility of the active item
is currently insufficient to discriminate from others,
also if overlaid by another item,
it remains hidden/obscured.

Please can it be made to automatically 'Move to front'.



Hope you had a great holiday.
Many thanks.

HTH
ATB
Paul
 
Last edited:
Hi Folks

Jon -
Once you've resumed development,
could you look at the following please.

Menu - Lists -
Centering on active item -
Clicking on an item in the 'Listed' window,
relocates the 'map' so the item is active & centered in the view,
however,
currently it zooms out to a lower level.

Please can this be made to relocate at the same zoom level.

Related -
Can zoom action using -+
be optionally made independent of mouse cursor location.



'Listed' window -
To edit the active item,
currently you need to first close the 'listed' window.

Please can this be allowed to remain active whilst moving the item on the map.
Either adding a 'Refresh the list' button,
or dynamically update the window contents.



Tower
Currently we've ~300 helideck AFDs to modify,
generated via a script,
which co-locates all required items.

We need to reposition the 'tower' manually.

Unfortunately it's positioned behind all the other objects,
therefore can't be made active to allow manual repositioning.

Please can an option be added to the Menu - Lists -
to include all the default airport items.
e.g. Tower, ARP, anything else not accessible currently via lists.



Active Item
Visibility of the active item
is currently insufficient to discriminate from others,
also if overlaid by another item,
it remains hidden/obscured.

Please can it be made to automatically 'Move to front'.



Hope you had a great holiday.
Many thanks.

HTH
ATB
Paul

Paul

They are all excellent suggestions. I will add them to the development list when I get home
 
As a user of whisplacer I was wondering if a live preview is a opion?

This is something that we have looked at. We know how it might be done but at the moment it is not on the active list since it would require a significant amount of work to do it properly. However that is not to say that we are excluding it :)
 
Hi Folks

Cheers Jon for considering my previous.

Could you also see if its possible
to read & populate the magvar field
directly from magdec.bgl
located in \Microsoft Flight Simulator X\Scenery\BASE\Scenery

HTH
ATB
Paul
 
Could you also see if its possible
to read & populate the magvar field
directly from magdec.bgl
located in \Microsoft Flight Simulator X\Scenery\BASE\Scenery
You do realise this is wildly out of date, especially for the UK.

George
 
Hi Folks

George -
Yes, I realise that. :D

I don't mean force populate, as an unwritable field.

Reading magdec would give the AFD creator
an indication of the appropriate value
for the sim's baseline date.

They could then update, if required.

Certainly preferable
to AFDs being populated with zero magdec.

HTH
ATB
Paul
 
Hi Folks

George -
Cheers for the link, now bookmarked.

What about line-feeds ;)
LMAO

Many seem to struggle with
the basic typewriter functionality of a keyboard.

Didn't want to push it with computer-literate terminology. :stirthepo


It's hell reading some forum posts on a 1600x1200 monitor.


ATB
Paul
 
Certainly preferable
to AFDs being populated with zero magdec

The Airport mag varience does nothing and can all be set to 0.0. FSX does not use any of that coding. The Mag varience in the ADE airport property window does however agree with the lastest NOAA declination chart which shows EGNL at about 4 degree mag declination and EGNL is currently reporting 3.6. There may be some airports that did not get a mag varience but it is not important. ADE also reads the proper aircraft placement vs ADE GRID of a aircraft crosshair when Magdec is 30-40 degree declination (above and below a certain world latitude) based on the simconnect. AFCAD/AFX does not connect the aircraft properlty to the Grid based on their connect code.

The airport data is inserted into FSX which differs from the magdec data. They both need to be the same or let FSX read the airport mag deviation when at a airport and magdec when over unpopulated areas.

http://www.ngdc.noaa.gov/geomag/WMM/data/wmm-D05.pdf

I agree that the magdec in the base file could use some work but it will not update just one airport since it is based on the world isogonic zero lines of year 2000. This is were the aircraft panel appears to get its information from in my studies and not the airport property window which again does nothing.

Remove the magdec in FSX so it does not read on startup and all mag values are now true headings on aircraft panels.

I don't think we want ADE fooling around with the magdec bgl since it appears to be a world chart and not a airport chart. FSX in the BGLCompiler gave us a way to add/modify time zones

Time zone information is in the file \scenery\BASE\scenery\timezone.bgl.

Lat/Lon Defines the bounding area for the new time-zone and FS needs to give us the option to do the same with Magdec.
 
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Jon,

I just thought I'd throw a couple things into the bucket. Take them as you will.

  • Splash screen label when shown in the task bar shows "frmSplash". Being a novice programmer myself, I thought you might want to change it? Minor, yes...
  • It would be nice if you could increase the ability of the graphic engine to handle larger background files. I'm finding when I zoom in on my GE background, the picture becomes very blurry due to the limited size I can work with. My system is 3GHz+ / 4GB RAM / Windows XP SP2 / GF8800GT 512MB. The system slows to a crawl at around 4,000 x 4,000 pixels. (Which is amazing, dont' get me wrong, but would nice to be able to do more.)
  • Alternatively or in addition to the above, I would absolutely LOVE to be able to scale an image using 2 clicks of the mouse and setting those two clicks to a known distance. This way, I could use multiple backgrounds without having to worry about differences in scales.
  • Or, if we could maybe import a KML file/use GE live at design time as an option for our backgrounds.
  • You mentioned SBuilder having ground polygon capability in my other thread. Thought I'd throw it in as a feature request because I like ADE **A LOT** more than SBuilder.
  • Distant feature request: Live 3D preview?
  • The ability to completely hide any individual or group of items in the design environment, beit an object, runway, taxiway, apron, road, etc. using a right click menu link.
  • Similarly the the above, instead of completely hidding it, have an option to just make it hollow. Effectively, setting its transparency to 100% transparent, but only for that object. Currently, I have to change whole category of items at once as the only way to make something transparent is to change the group's "color."

Food for thought...thanks for reading. :)

Mike
 
Hi Folks

Jon -
Without revisiting entire thread,
so it may have been raised previously.

It would be useful
if ADE had the ability to read-in ocations of surrounding airports
other than from just the default bgls.

Much appreciated
ATB
Paul
 
Hi Folks

Jon -
Without revisiting entire thread,
so it may have been raised previously.

It would be useful
if ADE had the ability to read-in ocations of surrounding airports
other than from just the default bgls.

Much appreciated
ATB
Paul

Paul

I will add that to the list - it should be possible.
 
* Splash screen label when shown in the task bar shows "frmSplash". Being a novice programmer myself, I thought you might want to change it? Minor, yes...


I'll look at that :)

* It would be nice if you could increase the ability of the graphic engine to handle larger background files. I'm finding when I zoom in on my GE background, the picture becomes very blurry due to the limited size I can work with. My system is 3GHz+ / 4GB RAM / Windows XP SP2 / GF8800GT 512MB. The system slows to a crawl at around 4,000 x 4,000 pixels. (Which is amazing, dont' get me wrong, but would nice to be able to do more.)

It is definitely on the list. Just finding the best way to do it without changing the graphics engine.


* Alternatively or in addition to the above, I would absolutely LOVE to be able to scale an image using 2 clicks of the mouse and setting those two clicks to a known distance. This way, I could use multiple backgrounds without having to worry about differences in scales.
* Or, if we could maybe import a KML file/use GE live at design time as an option for our backgrounds.

Using downloaded tiles is on the list

* You mentioned SBuilder having ground polygon capability in my other thread. Thought I'd throw it in as a feature request because I like ADE **A LOT** more than SBuilder.

I'll add it to the list but we have to be careful about design creep and ADE ending up being something other than we designed it to be :)

* Distant feature request: Live 3D preview?

Very distant at the moment

* The ability to completely hide any individual or group of items in the design environment, beit an object, runway, taxiway, apron, road, etc. using a right click menu link.

Interesting idea - but, of course you need a way to get them back again!

* Similarly the the above, instead of completely hidding it, have an option to just make it hollow. Effectively, setting its transparency to 100% transparent, but only for that object. Currently, I have to change whole category of items at once as the only way to make something transparent is to change the group's "color."

That should be possible.
 
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