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Amazing piece of work that is , would be great if you can share how you do the skid and other ground poly dirt effects .With the help of Wolkenschreck, I use his information to improve my AFCAD. The parkings were modified and assigned to the specific airways. The airport is getting better.
Busy, long queue in the early morning.
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Terminal 1 and 2 look better.
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The airplanes park throughout the airport.
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I was about to say that! It would be amazing if you can share how skid and ground poly tyre or whatever they are called marks are done. for example touchdown area on runway and marks behind taxiway in turns and stuff, thanks !Amazing piece of work that is , would be great if you can share how you do the skid and other ground poly dirt effects .
you may think that but no one is better with tutorials than you, I learnt the basics of gmax cause of your tutorialsThanks for your comments but I think someone else does skid marks and tire marks better than me.
https://goo.gl/images/UW4iYJ
This airport is Beijing, not KLIA. The news is 747 parked in KLIA.3 747 are parked which swift air claims is owned by them
http://www.abc.net.au/news/2015-12-...ms-ownership-of-abandoned-boeing-747s/7022868
Looks Great TIC!I think every developer hates airport expansion. Users might consider it is easy to do since just adding something new. I don't think so.
Each new parking needs new lines, new concrete, new edges, new labels on the grounds, new satellite photo overlay, new light poles placements, new afcad file, new dirt layer. etc. I have correct 9-10 files. You need to adjust the old thing to match the new one. Moreover, this task has to be finished before making the taxiway edge lights, center lights and signs, or else you will have trouble to correct more files.
I have spent the whole week to work on 4 new aprons.
They have to be new as they are. You can notice that the aprons are slightly brighter than the old ones, just like the way they are in real life.
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