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Search results

  1. U

    P3D v2 Default runway covers ground poly, GPW layers not working.

    I had to redo the ground model for my scenery (yet again. It's a long story) and am having a totally bizarre problem with it. First off, I can't seem to get it to render anything on top of the ADE runways. I've tinkered with the z-bias settings to no avail, messing with the texture settings...
  2. U

    Mystery frame drop?

    I was doing a bit of testing in my scenery and discovered something odd. For some reason, I'm getting a massive performance drop (massive as in up to 75% drop in FPS), seemingly at random, sometimes lasting for a minute or more. I have spent a few hours troubleshooting it, and narrowed the...
  3. U

    Ambient occlusion texture baking tutorial (using Mental Ray)

    I was asked by several people to make a tutorial for baking ambient occlusion textures with mental ray in 3DS Max, so without out further adieu...
  4. U

    How many drawcalls is too many?

    On my current project, I'm working now on texturing my airport terminal. However, there's something that has crossed my mind, and that is how many drawcalls I should try to limit myself to. The terminal is fairly complex, and rather large, so I've had to use a lot of different textures to...
  5. U

    Effects that light objects?

    I know that there are effects that can be used to cast light on a VC, but can the same thing be done on scenery, and if so, would this take a significant hit on frame rates?
  6. U

    Light creation methods?

    I am in the middle of lighting my airport. I'm sticking to only working on one runway right now while I test out different kinds of lights and effects, but I am consistently running into various issues. So far I am using BGL lights for the runway, as well as the light splash on the ground, and...
  7. U

    P3D v2 Conditional runway lights display?

    I'm to the stage in my KCOS project where I'm ready to do the ground lighting, however I'm having a tough time figuring out how to do it. I have considered using effects, but for some reason I couldn't get them to display in the sim, and even if I could, the number of lights that would be needed...
  8. U

    When the solution to a problem makes you feel stupid

    Just curious, what are some simple issues that you have worked on for hours on end, only to realize that the solution was insanely obvious and simple? Today I spent four hours trying to figure out why a model wouldn't display in the sim, checking texture settings, re-exporting to different...
  9. U

    Strange error upon import of ground poly?

    I have been working on my ground poly again, but I've started to get this odd error every time I import it to MCX, and it crashes right afterward. I don't know what any of it means, but here it is: "An error occured during importing the selected file Message: Index was out of range. Must be...
  10. U

    Something conflicting with my terrain?

    I am trying to create a custom ground poly, but it is getting clipped by the terrain (I have posted about this several times before, however this time I can't seem to find a cause). I looked at all my flattens, and they appear correct, however there are a few spots on my airport where the...
  11. U

    P3D v2 Transparency issues

    1.) I am working on creating some taxiway lights for my scenery, but for some reason, even though my textures have transparencies properly set, I still see the planes that make my light when they should not be visible. I have made sure that the alpha channel for my light texture is set to full...
  12. U

    More issues with terrain flattens...

    It seems like I keep having problems with terrain flattens in ADE. This time, I've started getting an issue where I have my custom ground poly loaded in FS, but for seemingly no reason, a huge chunk of it is missing, as though it had been "cut" out of the model itself. It doesn't appear to be a...
  13. U

    P3D v2 Colorado Springs Airport (KCOS)

    After years of flying in and out of the default version of KCOS in the simulator and hating the way it looked, I decided the time has come for me to dust off the SDK and see what I could do to bring it up to snuff. After a few days, things are coming along (albeit slowly). Some very early work...
  14. U

    P3D v2 Possible bug in ground poly function

    I posted about an issue I've been getting over on the Lockheed forums about ground polys clipping through the terrain in P3D v2. After a little over two days of troubleshooting, I think I may have found a minor problem with the latest release of ModelConverterX. When exporting ground polys, MCX...
  15. U

    P3D v2 Terrain flatten does not get compiled

    I have discovered that when I try to add a flatten polygon, it does not show up in the exported file. I'm really confused as to why, because any other changes I make are saved just fine, but if I import the airport from the exported BGL, terrain flattens don't show up. Near as I can tell, they...
  16. U

    Looking for texture artist...

    I am currently working on a scenery addon for Denver International Airport (FSX only). The addon has custom ground textures, ground polys, buildings, etc. Ground polys are im place, but I have decided after spending several days making texture sheets that I will need to farm some of the work...
  17. U

    FSXA New to terrain creation?

    I'm working on a custom scenery for FSX. In terms of adding buildings, ground polys, textures and whatnot, I have a fairly good idea of what I'm doing, and I'd like to go the extra mile and add custom mesh to it. However, I don't know how to go about doing this. I've downloaded terrain data from...
  18. U

    Cannot load background image?

    I have been trying for close to an hour to get an image to load into ADE. I have checked that it is the right size, and the right format. It works when I do a straight import, however if I try to add it by manually entering in the corner coordinates it say it can't load it. Help! :eek:
  19. U

    How to fix flashing runways?

    I am working on an airport that uses custom ground polys, and everything seems to be going well so far...save for that annoying texture flashing problem I keep getting...I was wondering how I can get around this? I export my ground polys from GMAX and convert them to BGL's using ModelConverterX.
  20. U

    FSX How to make hangar doors that open without using the NAV radios?

    I am developing an airport where some of the hangars will have doors that open, however, my team and I have decided that we don't want to have them controlled by the aircraft radios. We have chosen instead to see if it's possible to link them to the hotkey that connects a jetway to the user...
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