• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Mick_S

    FSX Error: Funny Spoilers Effect

    Hello Guys, I hope I'm right in this part of the forum - at least aircraft modellers might be able to give me a good clue how to solve this. The problem: Spoilers on the left and right wing behave differently, most likely to any change which I don't remember. The funny thing: It's not one...
  2. Mick_S

    FSX Availability of a Tool Like FS9-LWMViewer?

    Hello, in times of FS9, I really liked the MapViewer for FS2004, the "LWMViewer" Tool by Jim Keir. It mainly helped me identify the default / addOn files used by FS9 for the selected area, so that I could identify and resolve existing conflicts (e.g. doublets) better. Unfortunately the latest...
  3. Mick_S

    FSX No Objects Found in File?

    Hello again, I'm trying to edit some of the scenery from "Helipack X" (all BGL files), mostly in order to reduce the size of the crash boxes. Since it turned out many of the models come from FS9, it made sense to me converting them into true FSX models in the same go. Unfortunately MCX...
  4. Mick_S

    FSX Meaning of Variable 33B?

    Hi, when converting / editing models in MCX, I frequently have to confirm a variable "33B" with a value of 0 after opening. The variables name "33B" seems to be independent from the model, since it's the same for many models (always "33B" and always a value of 0 to confirm on MCX import). The...
  5. Mick_S

    FSX Conversion From Collada: Bounding Box Twisted

    Hi all, I don't know if it's due to a bug of if I missed something: On some of the models, which I converted from kmz-files, the bounding box (as well as the crashboxes and the footprint in placement-mode) is twisted from the model itself (see pic). As a result, I place the model correctly with...
  6. Mick_S

    FSX MCX: Is it Possible to Edit Crashboxes Manually?

    Hello everyone, I know that I can influence the granularity of the crashboxes of an object in MCX, and I'm experimenting with it. Nevertheless, there are situations when this isn't enough - like shown in the pictures: crashboxes on top of a helipad (resulting in a crash just before touchdown)...
  7. Mick_S

    FSX MCX: Contact Points Read Correctly?

    Hi All, looking for a way to change exit/door assignments (described in this thread, unfortunately without any hints for a virtually simple change yet) I stumbled upon Arnos tutorial about the aircraft.cfg editor, in which he also shows how to add a new contact point for an exit. Since I'm...
  8. Mick_S

    MCX: Edit Doors Animation

    Hello everybody, it might be simple to do, but right now I'm a bit lost looking at the enourmous possibilities of Arno's outstanding tool ModelConverterX while not knowing what I do in detail. Unfortunately the tutorials don't go so much in detail as needed here... maybe one of you would be...
  9. Mick_S

    Reverse throttle stopped working

    Hi everybody, I hope in this part of the forum I'm right with my question and find some ingenious developers who can help with the strange issue I have. The problem is: "All of a sudden" (i.e. I don't know if it was after installing an add-on or changing configurations) reverse thrust isn't...
  10. Mick_S

    Invalid Tag error for every KML

    Hi everybody, I made some KML Files for my area, fixed them with PreFSX and try to build the scenery with FSXKML110. Unfortunately each of my tries ends very fast with "Invalid tag in [tagname]" (for each and every polygon). Two major questions came up: Can I somehow find out which tag...
  11. Mick_S

    Probable bug with MCX export

    Hi all, hello Arno, I guess this one has to be for Arno anyway, so I can take the opportunity to say "thank you" for your enthusiastic dedication and the helpful tools. And btw: I've been a secret admirer of your brains over years, Arno :cool: Now I'm in the process of converting a old custom...
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