• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. spotlope

    MSFS20 Trouble setting a SimObject value based on two variables

    Hi guys, For some reason, I'm stumbling over this code. I've got an air conditioner unit that I'm trying to add to my scenery. The idea is to have the blades spin only when between certain hours (08:00 and 18:00), and only if the ambient temperature is above 20c. So far, I haven't been able to...
  2. spotlope

    TS Pro 2.1.6.9 sbx import error

    I have been using TS Pro on a project lately, and the last time I created a new project from an SBX file, I don't recall it having any issues. However, when I try to start a new project now using Files > Import .sbx as project, I get the following error. Any idea what I'm doing wrong, or if...
  3. spotlope

    P3D v5 SODE Bridge Extension Range Out of Limits

    I'm attempting to make a set of jetways using the SODE animation script in Max 2021, and I keep getting this error when I run it: Any idea what I'm doing wrong? I was having trouble with scaling of the jetway, as I was exporting the model from Blender as FBX and opening it in Max for the...
  4. spotlope

    Video Tutorial Series for Creating Scenery with Blender

    Hi everyone, Over a year ago, I started a scenery apprentice program at iBlueYonder where people could work with me to learn the ins and outs of commercial-quality scenery design in exchange for working on projects with me. It was a popular program, and several people have used it to contribute...
  5. spotlope

    Adding new texture names in MCX material templates

    I might be just missing this, and if so I apologize. Is it possible to somehow use wildcards to add a new texture to a material template? I'm using Blender to create my objects, but the end target is objects with PBR materials. I've created a material template in MCX that enables PBR and sets...
  6. spotlope

    Blender not exporting 2nd UV channel for detail map

    Hi everyone, I'm having an issue that I'm a bit stumped by. In working on a new technique for adding baked AO to my models for P3D4.4, I'm trying to use the new ability of P3D to assign a second UV channel for detail maps to my objects. I did a simple test with two UV channels; one for the...
  7. spotlope

    No flatten polys in TS Pro?

    Don, I've been trying out TS Pro alphas for a week or so, and I've got a quick question. There doesn't seem to be a way to create flatten polys anymore. If I choose to add a new flatten, I get sculpt nodes instead, and seem to have to enter elevations for each one individually. They don't...
  8. spotlope

    P3D v4 Showing/Hiding Objects for Pilot-Controlled Lighting

    I'm in the midst of creating a PCL setup for one of my airports, and I'm a bit confused. Is it possible to trigger the hiding of one object (the "off" state MDL of the runway lights) when another (the "on" state of same) is triggered? If you can only add to a scene using the RadioTX trigger...
  9. spotlope

    P3D v4 SODE not registering in P3Dv4

    I had to reinstall Windows yesterday, and I'm setting the sims and addons up today. I just installed P3D4, then ran the the installer for one of my sceneries, which includes the SODE 1.5.2 installer. Everything seemed to install and register correctly with SODE according to the platform manager...
  10. spotlope

    P3D v4 SetupPath key for P3Dv4 installer?

    I have never had an issue with this before, but for some reason I can't find the Windows registry key for the Prepar3D v4 setupPath (or appPath). I'm trying to update some installers for the new sim, but this has me stumped. Has anyone already accessed the new key and been able to get the path...
  11. spotlope

    Blender animation problem

    I've been doing some testing and research today, and it seems that I'm not completely crazy - there is definitely a problem with how Blender is exporting bone animations. I made a simple test file that uses 3 bones to animate a simple 4-sided column with 6 segments. It wags back and forth...
  12. spotlope

    [SOLVED] No SODE Display During Playback

    I have another challenge I'm trying to solve with SODE. My first scenery is an island airport, and the whole island is generated as a single MDL. I'm using SODE to display this island with different texture sets per season, and in normal sim mode it's working well. The problem I've hit is that...
  13. spotlope

    SODE Error

    A beta tester of mine is reporting SODE crashes in FSX when he changes aircraft in-sim. All the SODE-driven scenery disappears and the SODE menu entry is suddenly gone. The only error I see in his log is this: ERROR SODE.FSLOOP : SimConnect EXCEPTION! UNRECOGNIZED ID (3) Any idea what that...
  14. spotlope

    SODE problem with Install Creator Pro

    I'm trying to create an installer for my first SODE-driven scenery using ClickTeam's Install Creator Pro, and I'm having trouble writing files to the ProgramData\12bPilot\SODE directory. It's probably because it's a protected directory under Windows, but I'm not certain how to proceed. Has...
  15. spotlope

    Blender Tool Set for Aerofly FS 2?

    A friend of mine got me to try Aerofly FS 2 on my Oculus rig last week. I was blown away with how well it works already, and it's only in beta at the moment. Apparently, it's not too hard to port FSX/P3D sceneries to it using their SDK, but the catch is that they only have exporter plug-ins for...
  16. spotlope

    P3D Blender LODs

    Has anyone had luck exporting a model that uses LODs to Prepar3D v.3.3? I'm working on some grass that I've LOD'd in FSX with no problem, but when I export the same model to P3D, the LODs don't work at all. I attached huge red, yellow, and green balloons to my various grass patches that switch...
  17. spotlope

    FSX Water runway surface type mismatch

    I'm having an unusual problem with a freeware airport I just released. It's a fictional island float base in Maine, with a water runway. On my dev system (using FSXA, FSX:SE, and P3D2.5), the water runway shows up properly as water. Likewise for most of the 1000 users who have tried it out so...
  18. spotlope

    Multiple placements of single simobject?

    I have a use case that doesn't seem to have been covered by the docs - or at least not that I've found. I want to use SODE to place grass clump models with conditional textures based on the month of year. In testing, it seems as though I can have only one placement rule per Model entry. Is that...
  19. spotlope

    Modification and Use of Third Party Addons

    Just to be clear, the Orbx objects you're referring to are very similar to the Tongass objects for a reason - I created them all! The cabins we used were re-worked versions of the ones I did for Tongass. Most of the base mesh is the same, but I re-worked the textures. This is nothing new, by...
  20. spotlope

    Any way to get the lat/lon from an existing ground poly BGL?

    Well, I went and did it. Somehow I managed to throw away the asm files for one of my ground polys - something I never do. Naturally, this is the file that I have to tweak now, and I'm not sure of the lat/lon I need to output it again. Normally I'd be no problem, but I've since output another...
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