• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.


  1. Christian Bahr

    3d Character, female 1.00

    A female 3-D person with animation ready for export for FS2020/MSFS. The source files include a 3dsm file, a blender and an FBX file. It contains PBR textures in Tiff format.
  2. Lagaffe

    Blender: how to move an "animation"

    Hello, The problem is quite simple: In a model HN433 I have created some parts, animated and textured them. I would like to copy theses "parts and animations" into another model HN700 which has exactly the same "parts and animations" but at an another location: the dimensions of the first model...
  3. tml

    MSFS Status of Blender2MSFS, is 0.40 the last version there will be?

    Blender2MSFS (a.k.a. MSFSToolkit) is great, and thanks to the author. But. The latest release is 0.40, from September last year. (Or have a missed something and there are more recent ones?) And even with my so far quite trivial experimentation with aircraft development for MSFS with Blender, I...
  4. AndreasR

    MSFS Specific blender file ruins package building, need help!

    So i have spent around 200 hours modelling in blender, all of a sudden when I try to build the package with the models I have created I get the errors attached as a picture here in the console. I have another file which is from the early stages of my project, this loads fine into MSFS, its this...
  5. Luicid

    Blender Make LODs when there is animations ?

    Hello friends devlopers, In the making of a chairlift, I have some animations pushed to NLATracks. When I tried to make some LODs, the export failed by not exporting LOD01 and LOD02 bins I know how to make LODs for statics objets (like the scene micronesia we have made) so the main problem...
  6. Ironpot

    Blender Blender light bleed in MSFS

    Hi. I have been following Flying Theston’s video of adding a light animation to my lighthouse. I can do it all ok as per the instructions but when I bring in the Point Light, it bleeds up and down at least half way down the tower. Does anyone know how to quell it down? I have set it to 50w but...
  7. S

    MSFS Is it possible to create and animate a complete jetway on blender for MSFS

    Hello, if I make this topic is to ask on behalf of all those (including me) if there is a tutorial or just if it is possible to create and animate a jetway on blender from A to Z. I don't have too much resources at the moment either time or money to go on 3DSMAX to modify the jetway because I...
  8. RomanDesign

    Blender Quest for Animated People - distorted animation in MSFS

    I'm having a hell of a time trying to create animated person in MSFS. I would really appreciate any advice. Here's what I did: 1. I created a human figure in Make Human and exported to Mixamo website, where I rigged motion capture to it. So far - so good: I then downloaded FBX and imported to...
  9. B

    MSFS How are people modeling complex windows?

    I am creating a building in Blender that has complex windows which I define as having a large window broken up into many window panes separated by mullions. My question is whether it is better to model each window pane and mullion in Blender or to have one large pane and 'paint' the mullions on...
  10. AndreasR

    Blender model coming out in with different location ingame

    So I have been modelling a building in blender, and when I port it over to the sim some of the window frames and doors are in the wrong location. They might be offset by a bit. I have run some tests and found that the origin points of the different objects dictate this, however all the origin...
  11. T

    Blender Materials don't show in MSFS when exporting from Blender

    Hello everyone, I try to export my aircraft model with Blender 2.83 (Blender MSFS Toolkit) and load it in the sim. I made some materials in Blender, but when i try to load the exported gltf file with them, i can't load it in the sim. When i export the model without any materials, the blank...
  12. AnelToro089

    MSFS LQBI Bihac Sport Airfield

    My first ever scenery for a simulator ever. As matter of fact this are my first 3d models ever made since I just recently started learning blender and the exploring the whole 3d world. The Fort I did is my own photogrammetry that I made using a drone and the textures for my 3d models are...
  13. Kiartz

    MSFS glTF Blender IO MSFS - Black object texture problem

    Hi guys! I'm trying to use the importer/exporter used by FlyByWire, here the LINK ! Someone know how to show the object textures in the sim? Because the result is totally black and work only metal and roughness! Could it be an Ambient Occlusion problem? How can I fix it? Here you can see...
  14. T

    MSFS Modify asobo model

    So I'm trying to add a turtlepac 33gal ferry tank into the da62 that has been made by asobo, however i cannot find how to modify the model in the sdk. All i have been able to find is that i need to create a whole new airplane. I've tried something else and decided to simply export the lod00 with...
  15. D

    blender object to msfs size to big

    Hello, I am a beginner in blender and fs2020 SDK... I designed a simple taxiway bridge .. nothing special (see the picture) , no texture applied yet... and i want to export it using Blender2MSFS tool. when i press export... computer stuck... looks like the object i am try to export is so...
  16. Y

    MSFS gear animation don't work in sim | please help

    I'm working on an aircraft and now I'm got to the part of wheels animation. I did the animation in blender and it does not work for me in the sim. <Component ID="GEARS"> <UseTemplate Name="ASOBO_GEAR_Center_Template"> <ANIM_NAME>GEAR_Center </ANIM_NAME>...
  17. C

    Can´t see Blender objects in MSFS2020

    Hi; I have been trying to export Blender Models to MSFS following the Flying THeston videos. Sometimes. I could do it, but some times (many) I am not able to see my models in the SIM. I did it the same many, many, many times, and sometimes I got it, but many, no. I am going crazy. I have Blender...
  18. pyreegue

    MSFS Blender Bones and Moving People

    So this has started in the flag animation thread, but I think it deserves to have a thread of its own. I'm trying to animate a human, just like many of us are trying to, but weird things are happening, the animation in MFS does not look even close to what we see in Blender. Post your...
  19. S

    MSFS Is there PBR comp textures tutorial for MSFS using photoshop

    Hi all, I am struggling to get my head around creating comp textures for MSFS using photoshop using the RGB channels for AO,Roughness,Metalness. Does anyone know of a tutorial document or video? All the PBR videos I have found so far do not seem to fit what I need. thanks Stinger
  20. RomanDesign

    MSFS Triggering Hangar door animation in SimObject by distance?

    I'm trying to figure out how to trigger hangar door animation based on distance. The idea is to play the opening animation once when inside or close to the hangar, and play the closing animation when farther away. I was able to create a normal animation with scenery objects, and a flag waving in...