I'm looking for someone with a bit of experience in Blender. I downloaded a nice model from Turbo Squid, but unfortunately, it's too high-poly for a FSX/P3D scenery object.
The model in question is found here:
I have made approach lights model using Blender. Unfortunately, the model not cast shadow. "No Shadow" setting was set to false in MCX and the shadow appear nicely in MCX screen. After it was compiled into BGL and load in the sim, the shadow not appear. Does anyone knows why it is so...
Hi, I am currently designing approach light with Blender. I found that the light is not as bright as the default PAPI lights.
How can I make it bright?
1. This is the image on closer look
2. PAPI Lights are brighter when moving further.
My MCX Setting for Appraoch Light_lm texture:
After some hours of research I'm still puzzled on how to attach an effect in a VC. Is it even possible? All the threads I found here mainly refer to external models to boot.
Actually I just want to attach the fx_vclight to a polygon in the VC to control it with a custom <Visibility> tag.
I've been doing some testing and research today, and it seems that I'm not completely crazy - there is definitely a problem with how Blender is exporting bone animations.
I made a simple test file that uses 3 bones to animate a simple 4-sided column with 6 segments. It wags back and forth...
I am still a new user of blender. I am trying to map a ground polygon with dotted taxi line but the line is not similar in size. This only occur for curved mesh lines. Example are as follow:
The line in middle are bigger than the other lines.
The above images show the lines...
Articles for developers who want to learn how to extend Blender capacities themselves:
I've found a couple of nice "HOW TO - install Blender add-on" articles in the Internet over here:
I am trying to export my scenery from blender to fsx/p3d.
This is the image with texture.
After i apply my material:
Texture loaded in the texture data option.
Can anyone guide me how can I directly export these without using MCX. Thanks in advance.
Hi, I'm a volunteer at a museum who's way out of my wheelhouse with this stuff. I've spent the better part of two days trying to convert this OBJ file to MDL to put into airport design editor. This was an MDL file that was converted to OBJ and edited, put the person who did that is on an...
Triggered by a discussion about the Blender2FSX toolkit wishlist I went out searching on the Internet for more background about how to:
- write your own Blender Phtyon scripts
- customize Blenders User Interface from a Python script
Here are some informative video's i've found on these topics...
This is a set of 26 (PDF-formatted) video transcripts i've made for myself and everyone else who is getting started with the "Blender2FSX Toolkit". These transcripts can be used alongside the Krispy1001 Blender2 FSX video tutorials over here:
I have created a series of 6 small documents that are intended to get everyone (newcomers and experienced modelers) up to speed in a uniform way when it comes to:
- Installing and configuring Blender (v2.77a),
- Installing and configuring the Blender2FSX scripts (on computer and inside Blender)...
Hi Blender2FSX tool-set users!
This thread will be used to suggest new functions to be added to the tool-set. All suggested functions will be discussed and voted on to see if they are to be added or not be added.
Thanks, Kris :-)
After reading this FSX-SDK's article about:
- New Aircraft Procedures:
-> "Getting Started on a New Aircraft"
--> "Exterior Model Hierarchies"
I have a question on how to setup a correct LOD-model file hierarchy inside Blender
A - Is there...
Having completing Krispy1001's wonderful B2FSX tutorial series (thanks again Krispy1001) I'm now busy preparing and gathering relevant fact (like blueprints, aerodynamic data, background info) to build my very first FSX aircraft model - the F16 - in Blender:
After reading the FSX-SDK's article...
Hello (soon to be) "Blender-ing" Fsdevelopers :-)
I have created a series of 6 small documents that are intended to get everyone (newcomers and experienced modelers)
up to speed in a uniform way when it comes to:
- Installing and configuring Blender (v2.77a),
- Installing and configuring the...
Hello everybody !
This is my first post in this forum so please be indulgent ;
Today I want to show you my currently in progress project, start during the last month. This is an Airbus A380 for Flight Simulator (and, I guess, P3D too).
This is my first "serious" developement project, after...
Title: Animated Pilot For MicroSoft Flight Simulator X
Software used: Blender 2.75, Blender2FSX addon
Author: Kris Pyatt AKA (krispy1001 At kp-coolstuff.com)
This is an animated pilot rigged with bones and IK setup. The bones are tagged with FSX animation tags and key frames associated for...