• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

blender

  1. Quazzy

    MSFS20 Editing Default Aircraft

    To cut straight to the point, I am looking to replace the default steam attitude indicator with my model of a Garmin G5 in the steam gauge C172. Is this even something that I can do? If I wanted to do something like this, would I have to make my own interior model? How does Black Square do it...
  2. Losco Nosciuto

    SDK Converting Heightmap XML data to displacement texture

    Hello everyone. Got a bit of a techy question. Does anybody know a way to convert an heightmap from MSFS to a usable displacement black/white image? Once you apply an heightmap to a surface, it "wraps" around it so the single vertices of the heightmap should be the ones of the actual ingame...
  3. connomar

    MSFS20 Unable to create MSFS_Standard Material via Python

    I am working on a project that will generate ground markings automatically. One thing I got tripped up by early on was that MSFS requires a textured plane, rather than a vector colored plane for the Scenery/PolyMesh. I have got very close to my objective, whilst learning Python at the same...
  4. D

    LOD & optimization

    I work (in Blender) on a static model with textures that have normal maps. WRT LODs the 'optimization rules' in the SDK Documentation claim that better than introducing new resized textures it is to abandon individual textures completely. And a good way to start right from LOD01 is to dismiss...
  5. Simmerdiman

    Blender Looking for 3D modeler

    Hi all. The development team is looking for a 3D modeler to implement paid aircraft for MSFS/X-Plane 12. We promise a fixed percentage of sales (more profitable than piecework). The team already has all the necessary specialists, except for an excellent 3D artist. We need a person who knows...
  6. FrancisJohannes

    MSFS20 In need of a scenery/airport developer, preferably Blender. 40% of sales.

    In need of a scenery airport developer, preferably Blender. Offering 40% of sales, infinity. In need of a trusted and responsible airport, scenery designer. To help me complete an airport that's been on hold for a long period of time. Candidate will get paid 50% of the sales until the end of...
  7. unc1rlm

    Can't figure out what's wrong

    I am getting an error that say "body" is not in view layer. how do i correct that so I can export. Thanks
  8. unc1rlm

    Why does it look like this

    I am tryiong to understand why the Bin file in MCX looks like this compared to what it looks like in Blender. I am using 3.3.1 and MSFS Toolkit. I do not understand how to set up the new exporter with Collection 1/20 etc etc etc. BobM.
  9. FrancisJohannes

    MSFS20 TEXTURES FULLY BLACK AT NIGHT (SOLVED)

    HI GUYS, So I have this mesh on top of my aircraft. It keeps turning black at a certain time of the day. Normally slightly when the sun is at 1%. This is a mesh exported from blender. I've followed the default aircrafts shading configurations and utilized default NORM & COMP textures as well...
  10. PhobosDesigns

    MSFS20 [Deleted]

    Deleted
  11. PhobosDesigns

    MSFS20 [SOLVED] Fence object transparency issues and flickering

    Hey folks! Just started work on my perimeter fence and was very happy with the model and textures I made until I saw it lined up in the MSFS SDK. I'm seeing two big issues: The fence looks correct when the ground is in the background, but the texture disappears when the sky is the background...
  12. Deano1973

    Blender 3D modeling artist required ( POSITION FILLED )

    Hi folks, I'm looking for an experienced Blender artist for major MSFS aircraft cockpit projects ( my hands are just too full these days to do it all myself ). Contract-based, plenty of work for anybody who wants it. Ideally you will have previous experience or a portfolio of work to show your...
  13. D

    Blender2P3DFSX for Blender 3.x 1.0.3

    Version 1.0.3 is a minor update to make the P3Dv5 and up clearcoat texture export compatible with the MCX Material Editor. This version of the toolset is for Blender 3.x. It adds clearcoat for PBR textures for P3Dv5 and up. It is made from version 0.98.38. This is what the clearcoat options...
  14. makefreehand

    Texture inside model on Sketchup and blender looking good. But weird in msfs

    Hello! I have something weird on my texture and i couldn't figure it out what cause this. Does anyone know how to get rid of it? i've been modelling and texture on sketchup then export to blender and then use msfstoolkit on blender to export to msfs and most of my model will have something...
  15. makefreehand

    Texture inside model on Sketchup and blender looking good. But weird in msfs

    Hello! I have something weird on my texture and i couldn't figure it out what cause this. Does anyone know how to get rid of it? i've been modelling and texture on sketchup then export to blender and then use msfstoolkit on blender to export to msfs and most of my model will have something...
  16. L

    Looking for a 3D Modeler

    Hello, I have a couple of projects for P3D, MSFS, and XP12 that I am working on. I'm looking for someone that's good at creating 3D models (Preferably Buildings). If you're interested, kindly contact me and let's discuss a deal. Contact info: 787CaptainRix#4065(Discord)...
  17. FrancisJohannes

    MSFS20 WE NEED A SCENERY DEVELOPER/ 3D MODELER PREFER BLENDER - PAID

    Hello, We are in need for a 3d modeler/designer (blender preferred). We need to finish an airport project that's been on paused for too long and start another one. I need to hire someone that I can trust and is not shy to constantly communicate with us regarding any details. This is a paid...
  18. Akhil Vijay

    FSX How to animate custom Jetway using blender IK-Chain for FSX?

    Hello all. I designed a custom Jetway using blender referring this link.(https://www.youtube.com/watch?v=Ixztgc3mkCA) I completed all models, empties and all xml as instructed. Also I can place the Jetway using sode. But, How to make it animated.Where to write the xml code and attach it to my...
  19. FrancisJohannes

    MSFS20 Asobo Aircraft Submodel exporting

    Hello, I learned to add decals to the Asobo A320neo. But, I wonder, what are the exact steps for me to export it properly. I've spend days in trial and error... I first learned about it here...
  20. K

    Texture Shading Issue

    Hey everyone, i used this 3 extra shading modifications to make a grass texture in random tile pattern and a noise texture to create some darker spots on the ground. In MSFS it doesn´t show up like this. It is just the albedo texture. Is there a way to implement my modifications on shading...
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