So trying and retrying, I found this out. Going in the Render properties of the MSFS Addon in the Materials tab, changing the Alpha Mode to Blend, it kinda works. The texture get's somehow ok, just translucent, so I suppose that I need the correct Blend channel to work it out.
This is the result changing Alpha Mode:
View attachment 61306
Reading the guide, I relized it takes Substance Painter. I got it from a friend and started fooling around with it, but each time I load in the model, I get both model and UV texture white.
Now the question is, just this simple. How do I import the model texture, and what are the settings for a correct baking for MSFS purpose?
I suppose that's the last thing I need to know
Thanks in advance again, you guys have been really patient and helpful!
EDIT:
Exporting it like that kinda worked, but setting "Alpha Mode" to "Blend" made the model very very thin and translucent. I suppose it's due to not having a proper blend mask.
Hoping to see a tutorial on Substance Painter usage for MSFS soon though
View attachment 61311