• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. MEPaquette

    GMax Getting back into my GMax

    Hello all In 2014, I installed GMax, got a registration key and used it to build my boat and a few other things. Then I had the unfortunate event of having a major computer crash and had to buy a new computer. At the time, I was busy with work and had no time to go back into GMax. Besides, I...
  2. MEPaquette

    Were to find Object in FSX Scenery

    Hi folks After working on fixing water elevation in my area (Northern Ontario) I switch to a new project. Fixing east and west coast line of mexico including Panama Canal. Got to Panama, and found that FSX has locks on Panama canal, but they are in the wrong location Under...
  3. MEPaquette

    Islands disappear after multiple BGL conpilation

    Hi folks I am having problem with SBuilderX compilation When I first started my project of revising UTX water polygons and my lakes and rivers, everything seemed to be going great. I started working on Lake Nipissing. 1) Used CvxExtract on file HP12615D found in...
  4. MEPaquette

    FSX and Ultimate Terrain Canada and US

    A long time ago started using FSX to do boating rather than flying. I found at that point that FSX did not have proper water contour and I found UTX for Canada and US. I found it to be very close to real life in regards to contour for lakes rivers and channels. Its main problem however was water...
  5. MEPaquette

    FSX Compiling Placement,xml file

    I have been away from FS developer forum for a while since I have been busy "sailing" down the Mississippi River in my Boat that I made thanks to all the help from this forum. I have not done all the insides of the boat yet, but the cockpit is were I need it to be to enjoy sailing it. Now I am...
  6. MEPaquette

    FSXA Tool box would not show up

    I have been having problems with getting my tools menu to show up in my in flight screen menu. Finally I decided to research possible problems. By using the ADE check, I found out my SDK version did not match my FSX version. Since I had installed the SDK along time ago, I decided to redo it. I...
  7. MEPaquette

    FSXA Elevators in land base structures

    I feel I need to apologize in advance for another "crazy post". But I have these ideas that keep popping up to make my "boating experience" thru the water canal system more realistic. I kind of remember seeing this a while back and had forgotten about it. But In my search recently for all...
  8. MEPaquette

    FSXA water not level

    Hi folks Is there a fix for this This occurs north on Manitoulin Island in Georgian Bay. Water is suppose to be at the same level Michel
  9. MEPaquette

    FSXA "Flight" crashes when coming into port

    I have just created a couple of the outside walls at Port Washington on lake Michigan, and placed it in FSX per the tutorial on Exporting Gmax objects into FSX. The curious thing is that as I come into the port with my boat, "Flight" crashes like I was hitting a wall. Last night while...
  10. MEPaquette

    FSXA Changing GPS map information

    For those who follow my posting in "aircraft modeler", they know that I am more into "watercraft" than "aircrafts". I kike to follow the "rivers and the canal system, but I sometime need to travel in the great lakes to get for one canal system to another. When I do, I like to stay close to the...
  11. MEPaquette

    FSXA COM Error when trying to apply Skin Modifier

    I am having a problem with Gmax.. When I try to apply skin modifier I get the following error: I have found a post from 2011 that contained the same message, but in different circumstances. One solution given was: "They tell you to execute "regsvr32.exe MAXComponents.dll" via CMD in the Gmax...
  12. MEPaquette

    FSXA A few Animation question

    Hi again I have manage to set up my animation in Gmax for lowering and raising my life boat, minus the cables. My problem is assigning an animation tag in the animation manager under FS Tools. If I assign it to "lever-mixture" I can control the speed at which it goes down, and everything looks...
  13. MEPaquette

    FSXA Cable animation

    I have a post from 2011 that deals with cable animation, but the pictures that would have been in the post are no monger there. I am looking to animate a pulley and cable system that would control a boom to lower the small watercraft from the roof of the yacht. Here is what it looks like: I...
  14. MEPaquette

    FSXA Mission with changeable parameters

    I have never created a mission yet, and have not yet read the SDK. But before I spend a whole lot of time on my "proposed mission" I would like to know if it is possible to create a mission where the start point can be easily changed. I am working on a yacht which has a smaller watercraft that...
  15. MEPaquette

    FSXA How to scale view in opening screen

    Hi guys I hope this as a simple one. When I open FSX, with my boat as default plane, it does not fit the window. What variables, and where do I find them to adjust the default size for my boat Here is what it looks like: I know I can scale it with my thumbwheel after it's open, but it would be...
  16. MEPaquette

    Swithing from "aircraft" to "AI"

    If this is not the right forum to ask this question, please advise which forum it should be in. I am building 50' cabin cruiser(boat) for FSX, and on my boat I will have a 12' dinghy. I am wandering if I can have the dinghy built as an "aircraft", but acting as an "AI" on its cradle on top of my...
  17. MEPaquette

    FSXA Texture will not show in FSX

    I am having problems getting wood pattern to show up in FSX. I have started by applying a UVmap to my object, then set up a FSX material using the .bmp file (which has a corresponding ,dds file in my texture folder) that I borrowed from another "aircraft" I have. This is not problem. It shows...
  18. MEPaquette

    FSXA Hidden polygons

    In building my boat, I am importing many block items that end up against other items, thus creating "hidden polygons". Sides that are against another item. what kind, and how much of an impact do all these hidden polygon have on the model and the performance in FSX Michel E Paquette
  19. MEPaquette

    FSXA VC panel does not look right

    I have 2 problem with my VC panel. Here is a snap shot of my panel First problem. I am getting sun reflection on my panel. But when I move my view point to the panel and look back at the sun position, it is behind my roof. Would this be simply because I don't have a texture for my roof...
  20. MEPaquette

    FSXA Engine and propeller dynamics

    Hello All I am working on a boat model and I would like to know which parameter in either the “aircraft.cfg” or the “Klondike.air” file I would need to revise to achieve the following goals: I would like to have high thrust at low RPM, but keep the max speed to about 14 knots. It would be nice...
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