• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

p3d

  1. krispy1001

    Blender2FSX/P3D Tool-set(MOVED)

    Hi Blender users! Because of health issues, I have not been able to do much more on the Blender2FSX/P3D tool-set. But I have tested the tool-set with Blender 2.79 and everything works good. I will not be able to do much more on the tool-set until health improves. I am making my test files...
  2. Deano1973

    P3D v3 MCX Scenery compilation error

    Hi all, A problem that's got me beat right now. I'm using MCX to convert FSX scenery to work in P3D using the tried and tested .bgl conversion method. Most files convert okay but, as per Murphy's Law, the largest and most important ones always fail. I've tried everything, including decompiling...
  3. Mister Gee

    EDHI Finkenwerder in development by GPX

    Hello Everyone, First of all, i like to say Thank You for all the really helpful treads/explainings here in this forum and especially to the founders and initiators :) I am modeling now a few months and would like to show you the status of my project EDHI Finkendwerder in Hamburg. Please...
  4. Lagaffe

    Cessna 150 Taildragger v2.0 in Open-Alpha

    Hi, Since there are a lot of requests concerning the Cessna 150, I am thinking in particular of the people of Sim-Outhouse who made him a very good welcome when this addon was release in v1.0 and who very often asks for news of next version, I decided to upload a working version that I would...
  5. D

    P3D v4 Unable to compile in 1.7.0; unable to use compilations from 1.7.5

    Hello: In the interest of brevity, I've redacted large portions of my original post. If I've inadvertently left out any critical details, I apologize. Disclaimer: I've never used ADE before undertaking this task, and I am by no means knowledgeable with scenery development. Any...
  6. MANOCHVARMA RAMAN

    P3D v4 Effect offset from the actual position

    Hi, Recently i tried creating effect using blender attachments and convert using MCX. What i found is, the effect is far away from the actual position. I have tried all the other options in the Earth Curve Corrections too. Image 1: Green cirlcle offset position, Yellow circle = actual position...
  7. Jim Johnson

    Pitot Static System

    I'm a new C++ gauge programmer and am stumped. As the title says this question relates to a complete pitot static system for an aircraft cockpit project. To get the airspeed indicator connected to the pitot static system to work I need to get the static pressure and the pitot pressure to...
  8. sniperfull

    P3D v4 Help starting to develop for Simconnect

    Hi i am a advanced VB.net programmer and have a massive passion for flight sims . lately i've been interested in developing an addon that uses Simconnect. Is there any good guide to create a base to start developing (so how to make it to work with all simconnect versions and how to even start...
  9. MANOCHVARMA RAMAN

    P3D v4 Ramp Light Effect (Dynamic Lighting)

    Hi there, I am trying to develop some dynamic ramp light for my scenery. Since i have no idea what actually differ between the P3D v3.x and P3D v4 dynamic lighting. If anyone have done any dynamic lighting effect for P3D v4, hope you guys can share your thoughts and the code with relevant...
  10. Vortex Simulations

    FSXA Grenoble–Isère Airport , France [LFLS]

    Hi we have started work on Grenoble Airport , France (LFLS) . This is our first project. We initially started this project in Sketchup , but now we have thought of moving to Gmax and 3dsMax for much realistic Scenery. Following are some photos of what we've done in sketchup so far. We are also...
  11. Arkadiusz Kwiatkowski

    P3D v3 How? Wholesale adding multiple 3D object on the scenery by XML or TXT file

    Hi, I need a help, what software's I can use to insert 3d objects into the scenery. The main idea is to insert in P3D 20 3d objects with different textures on each one. Which means it will be one the same 3d object times 20 with a different texture on each one. Also in some cases, the textures...
  12. BTDsims

    P3D v4 Strange Shadows

    Hello, I am currently working on a building with interior modelling and transparent windows. After following threads which seem to have the same problems, I removed shadows (volumetric, left just fs9 type), removed the base specular, made double sided textures, and assumed normal vertical to no...
  13. Lagaffe

    Aircrafts form SAGQ (Service Aerial Government of Quebec)

    Hi, Since Oct 2016, I started a new project: the creation of two SAGQ planes: a Catalina PBY-5A and the Canadair CL-215T . The first one is a old project started in 2008, an X-Plane aircraft (made with Blender) that I started to transfert under FS2004 (Gmax). Sources of this X-plane project had...
  14. MANOCHVARMA RAMAN

    FSXA Effect attachment procedure using Blender & Blender2FSX Toolset

    Hi, I would appreciate if anyone can show the procedure how to attach effects using blender and the toolset. Thanks, Manochvarma Raman
  15. E

    64 bits Gauge with FSUIPC

    I am trying to upgrade an existing gauge for P3D v4. This gauge (DLL) used to compile and link perfectly in 32 bits and was operational for FSX and P3D, all versions. I have just changed the options to generate the DLL in 64 bits and the linker fails with unresolved sympols that are FSUIPC...
  16. Rotornut44

    Batch Script issue - P3Dv4 Scenery Activation

    [SOLVED] Hello, I know enough batch script to get me by in most cases, but lately I've had to start pulling information from the registry. My current knowledge of scripting just doesn't seem to suffice anymore. A few weeks ago, I pieced together the following bit of code to check the version...
  17. MANOCHVARMA RAMAN

    P3D v4 Melaka International Airport (WMKM), Malaysia

    Hi everyone :wave:, I am currently developing Melaka International Airport (WMKM) which is located in Malaysia. Melaka (In Malay Language) is a historic City of the Straits of Malacca (in English) [more details about the city here]. Currently Malindo Air (Which will be known as Batik Air...
  18. MANOCHVARMA RAMAN

    Level Of Detail (LOD) with Blender

    Hi, I tried to create Level of Details (LOD) but it seems doesn't work in sim. Situation: I want my approach light look brighter at far and when moving towards the runway, it should be less bright. So, i created LOD as below: The default model will be on LOD_100. Just the light plane size...
  19. MANOCHVARMA RAMAN

    Model Shadow Problem in Simulator

    Hi, I am having some problem with light plane which casting shadow. I have checked No shadow in FSX/P3D Material Params but still the planes casting shadow. Approach light: Taxi Edge Light: Settings: Hope anyone can help on this. Thanks, Manochvarma Raman
  20. Rotornut44

    Bear Island v2 - Open Beta (FSX, P3Dv2, P3Dv3)

    I'm excited to announce that Bear Island v2 is now available for download as an Open Beta. Any and all feedback is welcome. Download Bear Island v2 Official Release! Download EOLv2 (Required) Official Release! Installation Both packages use a installer that will install all the needed files...
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