• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.


  1. R

    P3D v4 [SOLVED]3DS MAX material export and Alpha channel problem

    Hi all, I ran into really annoying problems these days ,just sorted out some of them, but this one is too hard that I had to seek for exact help with.:( First, I'm new to 3DS MAX, currently using version of 2017 with SDK version Prepar3D v4 SDK 4.2.21. I followed the tutorial that LM provided...
  2. A


    Greetings ... I'm "trying" to create a scenario for fsx and p3d with the objects I have no problem, but with what runways and taxiways yes, and that is that when I'm on runway it does not see the same but with I am ascending the runway little by little it is appearing ... the problem is that ...
  3. DirectDani

    FSEarthTiles = How should i do this properly?

    So basically, i have a project of this island located not far from Coepnahegn and Malmö. I have sharpened the Ground texture a bit, and i could also do a bit of colorgrading. But i really wanna know what type of masking or blending colours i need to use for this one. ( As shown on second picture...
  4. Rotornut44

    The best way to implement custom LandClass textures?

    Hello all. As the title asks, what is the best way to go about implementing custom LandClass textures? The method I have used to date has been the well known classic of naming the textures to match the corresponding default texture name then cramming it/them into my (project) texture folder...
  5. K

    Elevation difference between p3dv3 and p3dv4

    I'm modelling a little airport and I've run into an issue. I can't get simdirector to load the catalog in p3dv4 (yes I've tried disabling my ALL of my addon sceney, it still never loads the catalog) so I've been using simdirector in p3dv3. I place my 3d objects with simdirector > export from...
  6. Christian Bahr

    Animated Character for P3D 1.00

    Anyone who has ever wanted to deal with the topic of character design and character animation in P3D, for whom there are now the source files of a character. The male person contained in the archive is prepared for immediate export to P3D. The package contains a) the source files and b) the...
  7. K

    P3D v4 Change view via simConnect (to AI view)

    In P3D I can follow AI aircraft by changing to a view which follows the plane. Can I open such a view / switch to that view via SimConnect. Ideally I would be able able to retrieve all view names, search them in my code and the select it FSX/P3D.
  8. K

    P3D v4 [solved] Get ground elevation (altitude) at arbitrary coordinates

    I need to obtain the scenery's ground elevation at a given position (latitude/longitude). I found the following thread here: https://www.fsdeveloper.com/forum/threads/fsx-question-on-how-to-get-altitude-of-coordinates.19344/#post-127891 Obviously the only way is to create a dummy AI object and...

    P3D v4 [SOLVED] IVAO MTL add-on xml code for P3D v4

    Hi, Recently BVAI model matching by Boston Virtual ARTCC for VATSIM was released (in beta). The process of the installation is pretty easy and simple. It works perfectly in the simulator. You may find more info from their forum here. You may download it from here. So, I was trying to do is the...
  10. Bownsy105

    P3D v4 [SOLVED] ModelDef.xml and visiblity conditions.

    Hi everyone, I’ve been searching around to try and understand the visibility conditions as found here https://www.scenerydesign.org/2017/07/prepar3d-v4-visibility-conditions-for-scenery/ But other than this I cannot seem to find any documentation on this, or how to use them. Does anybody know...
  11. DragonflightDesign

    sd2gau gauges.h extensions and changes

    With LMCO updating the gauges.h file every new release and having carefully checked on some of the old gauges.h updates that I've been running for the last few years, I'm no longer convinced that the keyboard input macro is needed. As this was the only direct change to the original gauges.h file...
  12. DragonflightDesign


    //************************************** //Image definitions and macros //************************************** #define IMAGE_ANTI_ALIAS IMAGE_BILINEAR_COLOR // added for backward compability #define LIGHT_IMAGE(element)...
  13. sniperfull

    [RELEASED] KsimSaver free FSX / P3D auto-saving tool!

    KsimSaver is a free FSX / P3D auto-saving tool just like FSUIPC! but for free! KsimSaver is still in beta, but available for download! the program is actively being updated! here is a link KsimSaver: https://ksimulations.com/KsimSaver
  14. Nieggou

    corrupted Textures

    Hey, So.. I tried to export my model from ModelConverterX to P3D V4, but when it's loaded, the textures will look a bit.. ..strange... I made sure, that the texture is a .ddl file, but that didn't fix it either.
  15. Mouhcine

    Marrakesh Menara P3D/FSX

    Hi ! Here's a couple of shots from Marrakesh Menara. Work in progress ... Some Marrakesh shots are coming in the next few days. Thanks for the support. Stay tuned ! https://perfectsoft-studio-49.webself.net https://www.facebook.com/PerfectSoftStudio/?ref=bookmarks...
  16. Bownsy105

    P3D v4 Creating lights with effects

    I am attempting to make custom runway lights. After trying the BGL method and being unhappy with the results, I moved over to using effects. The custom effects do not seem to scale with distance, meaning they are either difficult to see at a distance or too big up close. It seems that the...

    P3D v4 How to make asphalt bump on top of other GP texture layers?

    Hi, Can anyone suggest how to make the asphalt bump to be on top of all other texture on ground poly as in the image? Thank you, Manochvarma Raman

    P3D v4 What are the settings to make specular alpha channel works?

    Hi, I would like to make my GP to shine with my specular map. But when i tried to change the darkness of alpha (Black to white/grayscale), it seems doesn't make any change. So, can someone guide me what should be the settings of material in MCX to make the specular alpha works?

    P3D v4 Runway Asphalt flickering

    Hi, Can anyone let me know what cause my runway asphalt texture flickering (some sort of noise). I have attached a video (file size only 3.67mb) in this link: https://drive.google.com/open?id=0B25o01iJUSdvRkZibW9fYVZlZUk Hope someone can help me.
  20. S

    FSX SimFly Cox Bazaar (VGCB) HD

    Work in progress for Cox Bazaar Airport, Bangladesh in fsx, fsx se, p3d v3 and above. Cox's Bazar International Airport (IATA: CXB, ICAO: VGCB) is a domestic airport in the resort town of Cox's Bazar, Bangladesh. The airport serves mostly local and foreign tourists.