• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

sdk

  1. Pyscen

    ATI: Creating (Cubic) Environment Maps (Part 1) v2.0

    ATI: Creating (Cubic) Environment Maps (Part 1) for FSX (FSX: SE) and P3D. A PDF file (currently v2.1) containing instructions for ATI Cubemap Generator v1.1 & 'Modified' Cubemap Generation v1.66. How to... add the 6 directional textures into either application (below) to create an Environment...
  2. Pyscen

    GIMP: Creating (Cubic) Environment Maps (EM) (Part 1) v2.1

    GIMP: Creating (Cubic) Environment Maps (Part 1) for FSX (FSX: SE) & P3D. A PDF file (currently v2.2) containing instructions for v2.10.xx Only. How to... complete the Environment Map (EM) by using the 6 directional textures made within the Preface. Keyboard Shortcuts Included. Photo Editor...
  3. theisomizer

    [Beta] SimIn SDK

    Hi, We created a new forum to discuss this in more detail, but wanted to share this here in the Showroom as a bit of shameless self-promotion. https://www.fsdeveloper.com/forum/threads/beta-announcing-the-simin-sdk.443755/ Myself and @fs1 have been working on various projects working with...
  4. Pyscen

    GIMP: Making a 'Balanced' Texture v2.70

    GIMP: Making a 'Balanced' Texture for FS9, FSX (FSX: SE) & P3D. A PDF (currently v2.80) file containing instructions for v2.10.xx (64-bit) Only. How to... either subdue or remove highlights and shadows from your textures. What some people could call an albedo map. GIMP (Before v2.10.20): ⦁...
  5. Pyscen

    GIMP: Creating Ambient Occlusion (AO) Maps v2.50

    GIMP: Creating "Ambient Occlusion" (AO) Maps for FS9, FSX (FSX: SE) & P3D. A PDF (currently v2.60) file containing instructions for v2.10.xx (64-bit) Only. How to... Creating Ambient Occlusion (AO) Maps and the placement in either the diffuse map or the metallic map (depending on the simulator...
  6. sniperfull

    P3D v4 [C#] WPF, DefWndProc in a WPF application

    Hi, while trying to add a new feature to my KsimSaver, i am struggling to find a way to use DefWndProc in WPF. this code is from the SDK sample, as that is Windows Forms, this code is not usable for WPF, atleast the Protected override void DefWndProc(ref Message m) {} part. the rest of the...
  7. Leo2789

    FS2004 MCX Bgl compiling help - INTERNAL COMPILER ERROR C1003 [FIXED]

    Hello, I am new to MCX and object design in general. I wanted to make a test to see if I could understand and get the hang of the process of creating bgl objects for placement in FS9 from models created with other tools; So I got a model of a building made in SketchUp that I'd like to make the...
  8. DragonflightDesign

    FSX, P3D and CFS3 Gauge Creation Tutorial Rev.38 2018-09-29

    FSX and P3D Gauge Creation Tutorial Rev.38 Not for non-programmers but can be used by non-C programmers. Target changed specifically to FSX and P3D, although the information still mostly applies to FS9 too. Main Revision List in no particular order:- “The Event Handler” topic updated to trap...
  9. sniperfull

    P3D v4 Errors while trying to build a C++ project using Simconnect

    i've been trying to build a project that was originally coded for 32 bit... while trying to get the code running when i selected the 64bit SimConnect.lib into the VC++ directories and Additional Include directories i got these errors while trying to build. Severity Code Description...
  10. johnman

    FS2004 Gmax - Cannot Export makemdl file

    Gmax - Cannot Export makemdl file I currently use gmax to export models to FSX ! I would like to start using gmax to also export models to fs2004. Not having a lot of luck! I get the error : MakeMdl was not found or failed to convert the model found in Export file folder ?? This is a copy of...
  11. Ronald

    DISCUSSION - Future of Windows (10) flightsim related development.

    I just noticed these (series of) articles about the possible heading of Microsoft Windows 10: 0 - "First cracks appear in Windows RT’s locked-down desktop" (But the complex hack falls some way short of being a useful jailbreak.) -...
  12. Pyscen

    PS: Preparing the 6 EM Textures (Preface) v2.0

    PS: Preparing the 6 EM Textures for FSX (FSX: SE) & P3D. A PDF file (currently v2.1) containing instructions for Photoshop Software Only. How to... A Preface - Preparing the 6 individual textures that make up the Environment Maps (EM). You will not be compiling the Environment Map during this...
  13. Pyscen

    PS: Creating (Cubic) Environment Maps (EM) (Part 1) v2.0

    PS: Creating (Cubic) Environment Maps (EM) (Part 1) for FSX, FSX: SE, and P3D. A PDF file (currently v2.1) containing instructions for Photoshop Software Only. You will need either the plug-in for Photoshop or the standalone of the NVIDIA Texture Tool Exporter (NTT). Both are available on the...
  14. Ronald

    Microsoft Flight Simulator - SDK's question

    Since i'm rather new to flightsimulator modeling and development I was wondering: Since when started Microsoft shipping official supported "flightsim SDK's" with their products? So far i've only found the FS2004 SDK's (on flyawaysimulation.com) -...
  15. Skinner_11

    Execute .lua script from external application via FSUIPC

    Hey everyone! Is it possible to use the FSUIPC SDK, to call a .lua file in the simulator, let's say for example, when a button is pressed in the app? Regards :wave:
  16. Pyscen

    PS: Making a "Balanced" Texture v2.50

    PS: Making a Balanced Texture for FS9, FSX (FSX: SE) & P3D A PDF file (currently v2.50) containing instructions for Photoshop Software. How to... either subdue or remove highlights and shadows from your textures. What some people could call an albedo map.
  17. Pyscen

    PS: Creating Ambient Occlusion (AO) Maps v2.50

    PS: Creating Ambient Occlusion (AO) Maps for FS9, FSX (FSX: SE) & P3D. A PDF (currently v2.60) file containing instructions for Photoshop Software. How to... Creating Ambient Occlusion (AO) Maps and the placement in either the diffuse map or the metallic map (depending on the simulator...
  18. Pyscen

    PS: Creating "Specular" Maps v3.70

    PS: Creating Specular Maps for FSX (FSX: SE) & P3D. A PDF file (currently v3.80) containing instructions for Photoshop Software Only. How to... Creating "Specular" Maps using material masks. Photoshop Family: NVIDIA Texture Tools (NVIDIA Normal Map filter, NVIDIA DDS plug-in, Mipster, and...
  19. Pyscen

    PS: Creating Normal/ "Bump" Maps v3.70

    PS: Creating Normal/ "Bump" Maps for FSX (FSX: SE), and P3D. A PDF file (currently v3.80) containing instructions for Photoshop Software. How to... Create a Normal/ Bump Maps with (Diffuse Maps) or without (Albedo Maps) directional light information. NVIDIA Texture Tools (NVIDIA Normal Map...
  20. nimworks

    3ds-Max to fs9 exporter 1.0

    The 3ds-Max to fs9 maxscript utility allows you to export 3d objects from 3ds-Max to the 'Microsoft Flight Simulator 2004' directX x file format. The 'x' file exported from 3ds-Max can then be converted to fs-2004 'mdl' model using the fs-2004 MakeMDL SDK, either as a scenery or aircraft object...
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