• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

sdk

  1. Ronald

    DISCUSSION - Future of Windows (10) flightsim related development.

    I just noticed these (series of) articles about the possible heading of Microsoft Windows 10: 0 - "First cracks appear in Windows RT’s locked-down desktop" (But the complex hack falls some way short of being a useful jailbreak.) -...
  2. Pyscen

    PS: Preparing the 6 EM Textures (Preface) v2.0

    PS: Preparing the 6 EM Textures for FSX (FSX: SE) & P3D. A PDF file (currently v2.1) containing instructions for Photoshop Software Only. How to... A Preface - Preparing the 6 individual textures that make up the Environment Maps (EM). You will not be compiling the Environment Map during this...
  3. Pyscen

    PS: Creating (Cubic) Environment Maps (EM) (Part 1) v2.0

    PS: Creating (Cubic) Environment Maps (EM) (Part 1) for FSX, FSX: SE, and P3D. A PDF file (currently v2.1) containing instructions for Photoshop Software Only. You will need either the plug-in for Photoshop or the standalone of the NVIDIA Texture Tool Exporter (NTT). Both are available on the...
  4. Ronald

    Microsoft Flight Simulator - SDK's question

    Since i'm rather new to flightsimulator modeling and development I was wondering: Since when started Microsoft shipping official supported "flightsim SDK's" with their products? So far i've only found the FS2004 SDK's (on flyawaysimulation.com) -...
  5. Skinner_11

    Execute .lua script from external application via FSUIPC

    Hey everyone! Is it possible to use the FSUIPC SDK, to call a .lua file in the simulator, let's say for example, when a button is pressed in the app? Regards :wave:
  6. Pyscen

    PS: Making a "Balanced" Texture v2.50

    PS: Making a Balanced Texture for FS9, FSX (FSX: SE) & P3D A PDF file (currently v2.50) containing instructions for Photoshop Software. How to... either subdue or remove highlights and shadows from your textures. What some people could call an albedo map.
  7. Pyscen

    PS: Creating Ambient Occlusion (AO) Maps v2.50

    PS: Creating Ambient Occlusion (AO) Maps for FS9, FSX (FSX: SE) & P3D. A PDF (currently v2.60) file containing instructions for Photoshop Software. How to... Creating Ambient Occlusion (AO) Maps and the placement in either the diffuse map or the metallic map (depending on the simulator...
  8. Pyscen

    PS: Creating "Specular" Maps v3.70

    PS: Creating Specular Maps for FSX (FSX: SE) & P3D. A PDF file (currently v3.80) containing instructions for Photoshop Software Only. How to... Creating "Specular" Maps using material masks. Photoshop Family: NVIDIA Texture Tools (NVIDIA Normal Map filter, NVIDIA DDS plug-in, Mipster, and...
  9. Pyscen

    PS: Creating Normal/ "Bump" Maps v4.0

    PS: Creating Normal/ "Bump" Maps for FSX (FSX: SE), and P3D. A PDF file (currently v4.0) containing instructions for Photoshop Software. How to... Create a Normal/ Bump Maps with (Diffuse Maps) or without (Albedo Maps) directional light information [Including the use of a height (HM) map]...
  10. nimworks

    3ds-Max to fs9 exporter 1.0

    The 3ds-Max to fs9 maxscript utility allows you to export 3d objects from 3ds-Max to the 'Microsoft Flight Simulator 2004' directX x file format. The 'x' file exported from 3ds-Max can then be converted to fs-2004 'mdl' model using the fs-2004 MakeMDL SDK, either as a scenery or aircraft object...
  11. S

    FSX Ground polygon textures appearing black

    i converted my textures to 32bit bmp using dxtbmp along with alpha textures. then i converted them to dds file using image tool from p3d sdk. after that i converted my gmax polygon to bgl file using mcx ground polygon wizard. but after adding my scenery to fsx the polygons are appearing black...
  12. Heretic

    FS9 SDK Documentation (pdf) 2016-03-10

    This is most of the FS9 SDK documentation in .pdf format for use in browsers and on devices without .doc format support. It also does away with the requirement to install the respective SDK element to read its documentation. The "Download" link points to an external Google Drive folder owned by...
  13. S

    Controlling a plane from outside of simulator

    Hi, I don't know the right place so asked here. (Please dear admin move to good position if possible). I am started working on RC plane flight control program and found that testing on a simulator is much easier and cheaper. I've searched and found simulators like FlightGear and FSX but the...
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