The link is to 2008 SDK, so not sure it works in MSFS. If it does, the precision may not make it possible. It won't ever be equal unless the plane is in exactly the same position, and I believe all objects use the same coordinate system, so it's very precise, probably less than a meter precise.
I will test a few of proposed theories when I have time. First one is the simplest LOD-based animation: 2 LOD models, opening and closed doors. I waht to find out the following:
- Can animation specified separately for different LOD models?
- If not, if there is one animation specified fo all LOD models, what if they have different animations with the same name? LOD0 can have opening, LOD1 - closing.
- Is animation with loop=false triggered only once at the farthers LOD, or is it triggered every time new LOD model loads? If it's the latter, this would work well. If former, LOD based hangar doors are impossible. I will then see what I can do with SimObject, including plane position variables...