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Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:
Tag FS2020 specific questions with the MSFS2020 tag.
Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
Questions about aircraft design can be posted in the Aircraft design forum
Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
Questions about SimConnect can be posted in the SimConnect forum.
Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.
(This is using worldscript, Rectangle area and driving the SimObject model animations using the enter/exit actions in the script)
Still skeptical about this (proximity opening for a gate/hangar door) if it can be applied in Real Life, the yoke/landing lights or press any working button seems more suitable for a "remote control" simulation
Some things this can be useful for:
- the guy who made the birds add-on can solve the issue with the birds waiting peacefully for 737 driving over them
- runways crossed by road car traffic, custom traffic animation can be stopped when user Airplane is in the area ( like Gibraltar)
- static airplanes placed on user selectable parking spots , can be hidden if a user wants to spawn in the area
Could you share the script here? I imagine an employee sitting in a chair outside the hangar. When you enter the rectangle, the lazy-bones gets up and presses a keypad on the building to open the door. Maybe too realistic.
A remote device inside the plane would do the trick, or a dropdown menu item, or key-press shortcut combo.
Could you share the script here? I imagine an employee sitting in a chair outside the hangar. When you enter the rectangle, the lazy-bones gets up and presses a keypad on the building to open the door. Maybe too realistic.
A remote device inside the plane would do the trick, or a dropdown menu item, or key-press shortcut combo.
you are missing the old guy yelling at you word not allowed, but that will require custom sound (another very difficult task!)
give me some time to make a easy to follow sample, will share that
The latest world update included New Zealand custom airports. NZTL has examples of hangar door triggers.
Hangar1Door is open between 8am and 6pm, and at night using the navlight on.
Hangar2Door is open between 8am and 6pm, and at night using the hidden yoke.
Hangar3Door is a proximity trigger via a scenario (just like mamu's example above. The XML for the scanario is as follows:
These SimObjects are just doors, not the whole hangar. That's an interesting idea, as you could use a "library" of SimObject doors with a multitude of hangar objects. The SimObject type for Hangar3Door is Humans, not Landmarks. The other SimObject doors are Landmarks.
I think these are all simple keyframe animations, but I think using bones for folding doors might work too.
The latest world update included New Zealand custom airports. NZTL has examples of hangar door triggers.
Hangar1Door is open between 8am and 6pm, and at night using the navlight on.
Hangar2Door is open between 8am and 6pm, and at night using the hidden yoke.
Hangar3Door is a proximity trigger via a scenario (just like mamu's example above. The XML for the scanario is as follows:
These SimObjects are just doors, not the whole hangar. That's an interesting idea, as you could use a "library" of SimObject doors with a multitude of hangar objects. The SimObject type for Hangar3Door is Humans, not Landmarks. The other SimObject doors are Landmarks.
I think these are all simple keyframe animations, but I think using bones for folding doors might work too.
Just a heads-up and thanks for the script and ideas in this thread! There is a gate between the apron and the flying club parking area on the Tampere-Pirkkala Airport (EFTP). The gate is operated by the air traffic controller in the tower, so when a small plane is on it's way out of or in to the GA parking area it is opened by atc. I have implemented this in my new version of EFTP (available on fsaddons.fi) using the ideas above, so the gate is automatically opened when you get close to it. Works very nicely! Only the screeching sound is missing now...
I'd like to try this in my current project. How does proximity-open work when you spawn in the hangar, does it start closed and open right away? I assume the SimMission.RectangleArea is the area in which the gate opens. Is this from the origin of your door object?
I'd like to try this in my current project. How does proximity-open work when you spawn in the hangar, does it start closed and open right away? I assume the SimMission.RectangleArea is the area in which the gate opens. Is this from the origin of your door object?
Once you (the user airplane) are in the Area, the action will trigger instantly with the provided code. Therefore, if the area is inside the hangar, hangar will open as soon as you spawn there
The coordinates of the Area a from the Worldscript world coordinates (where you place the script coordinates),
they are not connected to the door
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