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Ah ok, thx for the info.
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Hi, with help from rhumbaflappy I have got an animated (open/close) model of a hardened aircraft shelter for my Bitburg Scenery. I have got so far with the SImObject/Script but have a couple of questions arising from your very helpful sample.Sample provided as per request, it is an hangar with automated door
I have added the hangar at K15, parking 10
I heavily commented the script to make it more readable
The script need a correctly configured simobjects, provided one
Did you get anywhere with this? I was wondering about setting the transponder as one approaches a numbered hangar. For example, my Bitburg scenery has 72 numbered Tab-Vee shelters of which maybe 8 have parking spots numbered to match the shelter number. Using Mamu’s code the door opens if I spawn to one of those spots, and then closes as one taxied away. On return the door will open as one approaches, but also other shelters will open if one passes them triggering a purely automated animation. Maybe setting the transponder to the destination shelter would solve that?I think a menu item would be nice. Maybe enter a numeric code so you don't open a dozen doors when the airport has more than one open-door hangar?

Thanks.I would leave the GUID in. The SDK SimObjects in the samples show a GUID.
Thanks, I assume unique to the project as opposed to unique globally - that could be tricky to achieve........................The ModelInfo guid in Simobjects is useless, they are selected using their name from sim.cfg: that one must be unique

It is unique to the whole game, so globallyThanks, I assume unique to the project as opposed to unique globally - that could be tricky to achieve........................
Thank You.It is unique to the whole game, so globally
E.g. Mine are usually like:
mamudesign-icao-objectName
Or something like that
Just avoid to use stuff like
hangar1
And it is quite Easy to be unique

Thank You.I have a working door animation (triggered by the distance of your plane) on the small hangar in my EFHN scenery. Four doors sliding at slightly different pace. Unfortunately I am currently away from home and only on my mobile phone so cannot study your files and compare to mine. Will be back at my computer only after August 17th, and can have a look then if your problem still is unsolved...