• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

msfs 2020

  1. A

    MSFS20 Blender and Taxilines For MSFS

    Hello all, I am having a bit of trouble with many aspects of modeling taxi lines and edge lines in blender. First off, I am a beginner in this, and have been watching and practicing for many hours now, and have started to get a grip of things. I am in the process of exporting my models into MSFS...
  2. thetford569

    MSFS20 UV Layout, Space, and Substance Painter

    I am using Blender and after UV unwrapping I am using Substance Painter to create my textures. During the unwrap and when lining up the UV shells like I want them on the texture sheet do I need to leave space between the UV shells? Or will substance painter be able to handle things right up...
  3. D

    MSFS20 making weather with seamless textures?

    Hi, I am very new to scenery development, after many many hours to learn creating models with blender works meanwhile quite well. I am just totally unsure what is the best workflow for texturing. Sorry for a total noob question, but how do i get dirt and rust etc. on a roof that is created...
  4. L

    MSFS20 Debug views (3D visualization)

    Hey guys, I cant quite get my head around the debug views we get with MSFS aircraft editor. In some screenshots from the SDK i can see the debug view working great, with proper positions of contact points, engines, wing geometry, forces etc. But whenever i do use it, everything seems to be way...
  5. Z-Man Barzell

    FUEL CROSS FEED in SimVar Watcher

    Has anyone had issues trying to get the FUEL CROSS FEED simulation variable changing in the SimVar Watcher when the switch it flipped in the HUD (using 787 Dreamliner)? It shows as an Enum with, I assume, values of 0 and 1 for on and off like other switches I have got working on the HUD. Is...
  6. S

    How to exclude stock roads and lights?

    Hi all, I have modelled a UK pier which has a road running along its length. In the sim the Bing Maps/MSFS roads and lighting ruin the effect of my pier at night. Is there any way I can exclude the road and its streetlamps, which are sunken beneath the water?. I tried an exclude polygon but...
  7. S

    MSFS20 Unable to build package

    Hi all, need a little help here.... I am having trouble building a scenery package. I have already done 4 sceneries and I am using exactly the same method. Here is the output from the console... " PackageBuilder | Reading C:\Users\keith\Desktop\Ryde Pier\RydePier\RydePier.xml... PackageBuilder...
  8. F

    Texturing Hard Surfaces

    Hi all, I've posted before with some questions that I've managed to figure out but I'm still struggling with a certain aspect of texture creation for my airport (I have a thread on the MSFS forum where I post progress). Texturing buildings is relatively straightforward, I've figured out UV...
  9. R

    MSFS20 Thoughts on modelling a large non-flat airport

    Hello FS Developers! I am looking for recommendations or thoughts on my current project in MSFS. I am building a custom addon for a rather large airport. I have got a lot of reference material and commercial aerials so no shortage of detail. My question is around modelling things like large...
  10. FlightLevel24

    MSFS20 LYVR Vrsac Aviation Academy

    Hi guys and firstly I would say I am quite grateful for this community because since MSFS is realised I learned a lot of new things. There are a lot of great scenaries already so it's time to share with you my wip airport. It's an airport in my hometown well known as flight academy and I decided...
  11. WildLynxPilot

    MSFS20 Mariehamn airport (EFMA) will be released this week (freeware)

    The newest and final airport in my Finnish South Coast series is close to ready. Here are a couple of teaser shots:
  12. Alex753

    MSFS20 LFMF - Aerodrome de Fayence (Southern French Alps)

    Guess who's back Following Harris Hill in New York I'm proud to announce the release of Fayence Airfield for MSFS. I spent a lot of time modeling and texturing a dozen of the home club gliders for this version and they add so much more life to the scenery. I've been flying here in Fayence for...
  13. Alex753

    MSFS20 4NY8 - Harris Hill (New York)

    Hey ! I'm so happy to be back in scenery creation with this new Flight Simulator, it feels great to have such insane graphics and it's a pleasure for me to create with this new platform. I slowly started to convert my sceneries from P3Dv5 to MSFS thanks to Arno work on MCX and I already love...
  14. Q

    About the dreaded Exception code: 0xc0000005

    I've been getting this error after the latest "patch", among many others (the control sensitivity is a disaster now) but I want to focus on the topic now. Foreword: since we are developers here, and I suppose that many have active developer background (not scenery/aircraft development, I mean...
  15. RomanDesign

    MSFS20 What does the little wrench icon on the world map means and how to get rid of it?

    It appeared on the airport I work on - a little wrench appended to the airport icon on the notmal global map of the sim. I assumed it's there because I'm working on that aiport. However someone who downloaded my airport has noticed this icon and asked me about it, which means it's there for...
  16. MoMadenU

    MSFS20 SkyVector Moving Map add-on

    This is an add-on that is in beta right now. I don't have a release date yet as there are some details I still need to work out. The preview video is Here Like other moving maps it has 2 parts. A web service running outside the browser, and in this case a Chrome extension running in the...
  17. mjk.kirschner

    MSFS20 SDK - synthetic vision implementation

    Hello, I posted a similar question on the official sdk forum but didn't get any replies: https://forums.flightsimulator.com/t/rendertotexture-intercept-and-synthetic-vision-implementation/304399 I'd like to implement my own synthetic vision gauge - I've searched many questions and the current...
  18. Serega_G

    MSFS20 Runway with only one taxiway connected in the middle

    Hi, I building my airport with one taxiway connected in the middle of the runway. All my previous airports are good and working as they should. So, I know many how to :cool: For this particulat airport I have only one path to runway which is connected in the middle of runway. Runway path is...
  19. E

    MSFS20 Toggle taxi ribbon

    Yes, I known the taxi ribbon is ugly but sometimes useful to get taxi guidance to the parking. Many people, including myself, think that turning this on/off through the assistance menu is a pain. Does any of you have an idea about a way to make it toggled by a key press? I am not sure it is...
  20. P

    SDK Missing SimVars?

    Hi, I've been working on my home cockpit for FS2020 for a few weeks. Using the example SimVarWatcher project along with the documentation, I can't seem to find the SimVars for Master Warning or Master Caution. I even searched the Event IDs as these maybe set there?? I am not sure. Does anyone...
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