• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

texture

  1. K

    Texture Shading Issue

    Hey everyone, i used this 3 extra shading modifications to make a grass texture in random tile pattern and a noise texture to create some darker spots on the ground. In MSFS it doesn´t show up like this. It is just the albedo texture. Is there a way to implement my modifications on shading...
  2. A

    Multi Object Per Texture

    Hi What i'm wondering is if anyone can help me with the process of creating a single texture which has multiple objects on it and how to access them in MSFS2020 I can physically create the file, the problem i have is how to we tell the sim that it needs to access only the parts of the file for...
  3. J

    How to get white building texture?

    I'm trying to relearn the basics of creating models, so I am experimenting with SketchUp and MCX. If I create an object, use a stock white colour on it, it always seems to have this greyish look to it, I assume from the built in AO and lighting in MSFS. When I look at other scenery I own, it...
  4. PhobosDesigns

    Automated runway ground markings don't work with custom painted line texture

    As the title says, I'm working on a few variations of painted line textures to make the more realistic over time. I did notice though that the automated runway markings go bonkers as soon as I use the HOLD_SHORT lines of any sort. I'm fairly certain these numbers are being yanked automatically...
  5. C

    P3D v5 Texture only visible from low viewing point

    Hello everyone, quick question. After implementing our night lighting we have struck on another issue. It only works from a low viewing point. See images below. Any idea on what this could be? Kind regards.
  6. Ahunterg95

    Blender Texturing a 3D model in Blender, Please HELP!

    Hi all, I'm new to 3D modelling and texturing; after realising that placing objects into the sim is only a limited portion of scenery development... A few months ago I completed the doughnut tutorial, then made this hut as my very first ever 3D Model... I think I made it far too detailed 😂...
  7. FrancisJohannes

    Bleeding Ground Textures Ground Polygon Problems

    Hi guys, this started happening to one of my custom sceneries I created but only after SU5 in MSFS2020. Does anyone know about this issue? I've been trying to find information on it so I can resolve it. Please let me know the proper terminology or definition for this visual issue. It only...
  8. Lons01

    MSFS Stand Signs - An easier Way?

    Hi, Does anyone know whether there is an easier and quicker way to make multiple aircraft stand number signs? At the moment I have to do an export for each stand # sign which is very time-intensive. Is there a way to export a single model but apply different textures within SDK. Any advice...
  9. M

    Questions on emissie textures, excluding AI traffic, Animated people to MSFS, Time of day params to objects.

    Hi. New to the forum but been lurking for a looong time. I have a few questions that I hope some of you might know the answer to, though they have been asked before, things are changing fast in the SDK, and since most of them are months old im hoping that solutions/fixes have come to light...
  10. M

    P3D v4 Camera View in C++ Gauge

    I’m still new to C++ gauge programming but wondering how you embed camera views (similar to using <texture name=“…> in XML) into a C++ gauge? The eventual output will be a FLIR type gauge in a 2D or VC gauge. Ive looked through the wiki and not found anything obvious apart from the texture and...
  11. A

    Textures are messed up after exporting into the flight simulator

    Hi there, I use the blender2msfs plugin to export my models into the msfs sdk, and I’m experiencing an issue. My textures look fine in blender but in the simulator the textures are messed up. here is my model in blender: and here it is in the sim: Any ideas why this is happening? any help...
  12. C

    Not showing textures

    Hi guys, got a problem which I absolutly don't know how to solve Checked already multiple threads on it but no solution is working. I got the following problem, when exporting objects from Blender to MSFS, some objects don't have textures in the sim.(yes they e.g. 1024x 1024, etc.) When building...
  13. A

    P3D v4 Creation of Opaque Glass texture.

    Hi. I am fairly new to the scenery development scene but am experienced in 3d modeling software. I am wondering how I would go about creating an opaque glass texture that can be used in sim. I want to create both a PBR version and a version without PBR. Could someone assist me? Thanks, Kevin
  14. Kiartz

    MSFS glTF Blender IO MSFS - Black object texture problem

    Hi guys! I'm trying to use the importer/exporter used by FlyByWire, here the LINK ! Someone know how to show the object textures in the sim? Because the result is totally black and work only metal and roughness! Could it be an Ambient Occlusion problem? How can I fix it? Here you can see...
  15. S

    MCX Problem with transparent textures.

    Hi, for some reason all transparent textures become opaque when exported from MCX to xplane .obj. The strange thing is when i open the texture in photoshop it is transparent but in the sim its opaque. In MCX it is rendered correctly with transparent textures as well. I have succesfully exported...
  16. S

    MSFS Materials editor

    Most probably an error somewhere on MY side, but I'm using the materials editor to convert jpg files to dds, but after selecting the files, and trying to convert, nothing is saved. I'm presuming I have a setting missing, can someone point me in the right direction?
  17. Md Alavi

    Weird artefacts can be seen through the transparent PBR glass texture

    Anyone knows why the back side of the pbr glass texture is giving out those black triangulation artefact PS- I had created this texture using substance painter
  18. Kiartz

    MSFS Parallax with Blender - Help!

    Hi guys! I'm trying to create some windows with PARALLAX MATERIAL, it work fine on the simulator but it's really difficult to map! I'm tryng with the default texture of Sample Material with numbered rooms. Moving the face, the image don't correspond with texture!! o_O Someone know how fix...
  19. Christian Bahr

    MSFS Refresh/Reload texture

    Hello! I'm currently creating PBR textures for my current project. While the creation is not too difficult, I have not yet found a way to directly check the changes to the textures in the MFS. Does anyone know how to reload the textures in the MFS so that you can see the changes immediately? I...
  20. S

    Is substance painter worth it for scenery design?

    I am trying to learn substannce painter and I am just starting to understand the basics. However it seems like there are only tutorials for assets such as a wood box, a medieval house or some scifi spaceship. After watching these kind of tutorials and then loading my unwrapped terminal 3d model...
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