• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

texture

  1. Av8rThor

    Blender Airport HDRi for Blender

    Here i am attaching a 360 png from an air museum in Sacramento McClellan. It has a hanger and windows with asphalt and a few aircraft for reference. I used it to model my windows (although in eevee they don't quite look the same). I find this a bit helpful as it more represents where I will be...
  2. Av8rThor

    Blender Buiilding a package with new files causes MSFS package builder to delete textures and their models

    I built a cube with two UV maps. I put the files in correct places and then (using the the fspackagetool.exe) built the package. it deleted half of my other models and theircorresponding textures! I removed the cube and texturees, ran the tool again and they came back! What gives? While I am at...
  3. PedroRNunes

    FSXA Black underline in taxiway marks

    Hello all, I am new to this forum but I thought redirecting my issue to where it is most related with, I thought fixing this here would be most efficient :) I am currently developing a 1995 rendition of KDFW airport, but I have struggled with this issue for basically ever when it comes to...
  4. Fiideell

    Substance painter - bake maps problem

    Hi guys, I wanted to start texturing my scenery today but run into a smal issue in Substance painet. After exporting my model from Blender to SP everything is OK. But when I bake my maps, one part of the model becomes suddenly darker without any reason. Its the same material. It does not happen...
  5. RomanDesign

    MSFS Is it possible to change a texture of a Asobo default generic hangar?

    I would like to improve my local airfield, and some of the default generic hangars avaiable in the scenery editor look very similar, but I need to change walls to blue siding, and roof to red siding from whatever color is on the default. Is it possible to locate this specific hangar by its name...
  6. K

    MSFS Texture issues on some systems

    Hi, I've created the airport EDER (see showcase if desired). On my system (RTX2070 Super) and also on other systems, everything is looking fine: But on the systems of some others (e.g. one with GTX 970), all my own created textures (aprons and centerline) seems not to work correctly. They...
  7. Z

    MSFS Textures problem on scenery

    Hi all, I have a problem with textures on my scenery project. Do you know how to fix this ? Thank you
  8. Z

    MSFS Problem with textures on scenery

    Hi all, I have a problem with textures on my scenery project. Do you know how to fix this ? Thank you
  9. Apoorv Pal

    Unknown Property: "standard" 3DS Max P3D v5 SDK

    Hey, I am actually a Blender user and just need 3DS Max to get my SODE Jetways working. I have the jetway modelled in blender with all UV maps and PNG textures and I exported it to Collada and imported it in 3DS Max. I need some help setting up the Prepar3D Materials in 3DS Max. Is there a...
  10. Cheese-Strike

    P3D v4 When you're taking pixel pushing way too serious

    Over the past 11 years I taught myself the art of texturing which I pushed to a pretty much super ridiculous level. It all started with Cheese-Strike Repaints back in 2009 and now developed to Cheesy Simulations (pun intended) over the years. I've tried 3d modelling with Gmax and 3dsMax but...
  11. Max_Kaptelkin

    ARTEFACTS NIGHT TEXTURE P3D HELP!!!

    Guys i have intersting problem. In prepar3d i have artefacts. Texture ok BUT in prepar3d artefacts IN FSX all OK You know because it and how fix it?
  12. E

    P3D v4 .

    .
  13. S

    Whats the best way of making the gaps for a tiled concrete texture in photoshop?

    I need to create a tiled concrete taxiway texture and my problem is i just cant get the gaps look right. if i just use a black line there isnt any deepness and it just looks wrong. in combination with a normal map it doesnt look too bad rendered in the sim but i have noticed that other...
  14. A

    P3D v4 puddle issue, help!

    Hi! I tried make puddles following this tutorial: In MCX they are right, but in the simulator I see ¿omelets? Any tips about what is wrong? I exported the model with MCX to mdl, after that I loaded mdl to convert to bgl p3dv4, and inserted with ADE in scenery. Thank you!!
  15. C

    P3D v4 Rougness/Specular textures in MCX PBR material?

    Hello everyone! I am not an expert in PBR, so I've got some problems.. I exported textures form quixel mixer, metalness workflow. I selected Albedo, Metalness, Normal. Then I applied that textures to ground polygon and this is result in Prepar - surface is really ''wet''.. I think this is...
  16. Itay Dor

    P3D v4 mdl textures disapear after second export

    mdl textures disapear after second export. what to do? is it a bug in MCX? BTW the file size drops by 3kb.
  17. Itay Dor

    P3D v4 Changing button texture when it pressed or something else happens (failure)

    I want to change the push button of an airbus to be lighten when fault happens or you just turn of the system. How i do it with XML gauges? Thanks for help
  18. Rotornut44

    Removing grass skirt paired with custom shoreline texture?

    Hello, I have been working on redoing the shoreline textures for my Solomon Islands scenery. I'm replacing the old beach textures with a custom version that fades into the water a bit better. However, I have noticed that although I used the original beach texture file (scaled to a higher...
  19. Itay Dor

    Missing Tile?

    when i converted my object in MCX there is one issue. what should i do
  20. Aidas Patas

    Unsupported material element map_Ks

    Hello, I am getting this error, after converting .BGL to .OBJ, [ONJReader] Unsupported material map_Ks, however I looked into it and found nothing online, and this error makes all of my buildings window parts go transparent and see through, for example: .OBJ File: .BGL File: Also, any clue...
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