• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

fsx

  1. Md Alavi

    P3D v4 Sliced lines on the ground poly Satellite image

    As you can see from the picture that there is grouped lines of the sliced ground polygon when zooming out it become very visible but when zooming in it appears barely, Is there any way of removing this lines in MCX Thanks Md Alavi Final Approach Design Simulation
  2. R

    Jet Provost T.4

    Exterior model progress. Rotorhub
  3. V

    ADE SDK File Queries (FSX)

    I downloaded the latest version of ADE for FSX (I have the original non-deluxe FSX version). Knowing that ADE needs the BglCompiler and Shp2Vec program files to work, I downloaded the P3D SDK files that would also be compatible for editing airports in FSX. (And it did work.) But after...
  4. M

    Ground polygon not physical

    Hi! I try to make a basic ground polygon with only one texture. I made it in Blender, exported in collada (.dae), then in modelconverter x I exported it into .mdl, then with the ground polygon wizard I exported the mdl to bgl. After it, I put it into my airport scenery with texture of course. I...
  5. HannesSchmid

    Reverse Polish Notation

    I would like to learn more abut RPN to write gauges code. Up to now I could not find any document that describes the RPN syntax like what operators and statements are supported and the use of white space (required, possible, forbiden). Is there any such document for FSX or else where can I find...
  6. Vitus

    Blender -> FSX/P3D

    Hey guys, I was wondering if any of you aircraft modellers successfully switched over to Blender 2.80 and if so - how? I would really like to dive into Blender, since no other 3d software can beat its price tag. But it seems as if most users here use it for scenery creation and I find the...
  7. Gonzales

    FSX doesnt read the changed Terrain

    Hi Peoples, I have a problem with the ADE. If i set the terrain polygon, i choose flatten exclude autogen. But if i copy both file, the airport.bgl like airport_cvx.bgl to the FSX-nothing changes. Generic Buildings will display but not the changed terrain. Does anybody know what could be my...
  8. consta

    P3D v4 Paros Airport LGPA

    Big thanks to @Christian Bahr for his help !
  9. Deano1973

    Retro VC gauge back lighting tutorial 1

    How to add a single texture sheet in order to create ultra-realistic gauge back-lighting to older and modern virtual cockpits.
  10. hieronymus

    XML Gauge renderer c#

    I created a XML Pane;/Gauge renderer and I am able to recreat 95% of all panels correctly. I have no time to finish it, Is there any other developer interested in this? For screenshots see: http://positiongames.com/FSXAnimatedCockpits
  11. D

    Blender to FSX - basic tutorial video.

    Here's a very basic video tutorial on how to make a simple 3-D model in Blender (2.79), add textures and export in Collada format before converting it into a scenery BGL with ModelConverterX (thanks Arno!) and installing in FSX. It's aimed at the enthusiastic newcomer to Blender who wants to...
  12. F

    Sloped Runaways, Sloped Aprons and AI

    I have been reading into the limitations of making an AI behave correctly in sloped runways/aprons. As far as I understand, in P3D (and FSX) the AI follow the reference altitude and not the current terrain altitude. Is this correct? Also, what happens with sloped flatten polygons in airports...
  13. tanatos

    FSX force feedback API?

    Hi everyone, I'm a programmer with 10+ years of experience in C, C++, C#, embedded, also games etc. I have a question for people who wrote mods for FSX: - is it possible to access G-force data / airspeed / acceleration data of an aircraft? is there some API which will allow me to access it? I...
  14. K

    swift pilot client looking for developers (unpaid, open source)

    swift pilot client is a free open source pilot client for FSD protocol servers. It supports the following simulators: FSX, FS9, P3D, XPlane, and FlightGear. Further information can be found here: https://dev.swift-project.org/ swift is developed in C++/Qt. Currently we are testing our beta...
  15. DirectDani

    I have a problem exporting my .bgl from ModelConverterX

    //// I yesterday exported the .mdl file i made with sketchup, and i put the texture files into Skive Airport/ Texture and the .bgl file into scenery along with the proper taxiway align and runway i made in ade175. //// The only thing i saw in the sim was the photoreal scenery but i didnt...
  16. pinkjr

    P3D v3 Photorico TJPS update for 2019 (Freeware as usual)

    I feel like I have been working on this forever and need to get it out, but REAL work keeps interfering. This is my home base airport, where I learned to fly. I did previous versions for FS9 and FSX, and feel it is worthy of a P3D V3 (V4) refresh. It is also a good excuse to showcase the new...
  17. Vitus

    P3D v4 Throttle/Mixture overwrite using simConnect. Problem: FSUIPC

    Hi folks, It's been a while. I've been super busy getting the update for my Vega out of the way. Since the update, some of my customers experienced some issues in combination with FSUIPC and I was wondering if someone here has an idea how to resolve this. I am overwriting the sims throttle and...
  18. C

    P3D v4 .dae ground poly file (from 3ds max) reading errors in MCX

    Hello everyone! I have made a ground polygon in 3ds max in real scale (about 2000x1500 meters). I tried to export this to ground polygon wizard in MDX. When I select this model, it appears in the viewport just for a second and dissapears. Materials menu is empty, but there were assigned...
  19. Pyscen

    GIMP: Creating "Specular" Maps v4.0

    GIMP: Creating "Specular" Maps for FSX (FSX: SE) & P3D. A PDF (currently v4.1) file containing instructions for GIMP v2.10.xx (64-bit) Only. How to... Creating Specular Maps using material masks with the addition of keyboard shortcuts. GIMP (v2.10.20 & Later): ⦁ None - Additional Plugins not...
  20. Pyscen

    GIMP: Creating Normal/ "Bump" Maps v4.0

    GIMP: Creating Normal/ "Bump" Maps for FSX (FSX: SE) & P3D. A PDF (currently v4.0) file containing instructions for GIMP v2.10.32 (64-bit) and later.. How to... Create Normal/ Bump Maps with (diffuse maps) or without (albedo maps) directional light information. Instructions included for the...
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