• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

mcx

  1. R

    P3D v4 [SOLVED]3DS MAX material export and Alpha channel problem

    Hi all, I ran into really annoying problems these days ,just sorted out some of them, but this one is too hard that I had to seek for exact help with.:( First, I'm new to 3DS MAX, currently using version of 2017 with SDK version Prepar3D v4 SDK 4.2.21. I followed the tutorial that LM provided...
  2. A

    Error: Index was out of range

    Hello guys. Someone had this error before? Would be nice if you could help me. Thanks!
  3. Jason z

    Effect Parameter Editor

    Some options for when the light should appear are clear such as night, random, and day. However, what does HOD, MOH, MOY, SOM, and DOM mean?
  4. Leo2789

    FS2004 MCX Bgl compiling help - INTERNAL COMPILER ERROR C1003 [FIXED]

    Hello, I am new to MCX and object design in general. I wanted to make a test to see if I could understand and get the hang of the process of creating bgl objects for placement in FS9 from models created with other tools; So I got a model of a building made in SketchUp that I'd like to make the...
  5. Nieggou

    corrupted Textures

    Hey, So.. I tried to export my model from ModelConverterX to P3D V4, but when it's loaded, the textures will look a bit.. ..strange... I made sure, that the texture is a .ddl file, but that didn't fix it either.
  6. Jason z

    Blue on paved surfaces in MCX

    I recently decompiled some scenery ground polys (sunskyjet KPHL) to learn more about custom ground polys. After decompiling, all paved surfaces had a blue color on them in MCX, what is this, what is its purpose, and how do you add it to ground polys?
  7. Nieggou

    Textures not working in MCX

    Hey everyone, I stumbled across this failure and can't really solve it. I was exporting a .dae file from blender, as usual loaded a .dds file as a texture. Could anyone help me, please? I would appreciate every kind of help. :D Nieggou
  8. Rotornut44

    [SKP/MCX] Stubborn model texture mapping issue.

    Hello. I'm throwing this thread into the 3D Objects General forum board because quite frankly I'm not sure exactly where it fits.. I've had this issue for a while and have ignored it until now since it has just been a minor texture issue. However, I would like to fix it. When viewing my model...
  9. R

    FS2004 Model Converter X won't create a .MDL

    Hi to all of you. I have look for this thead but since most people today uses FSX I couldn't find one on FS9. So, I have made an airport ramp in sketchup, 301m long x 105m wide. Then I import it to Model converter X (Development release) It gives me an error that says " Error while loading...
  10. Jason z

    Creating non-fall through objects

    I noticed that most if not all generic buildings could be landed on without falling through. Is there a way of doing this to an object in MCX? I'm creating a bridge and I don't want to fall through when I try to land or drive on it.
  11. Rotornut44

    MCX - Some parts invisible behind transparent glass. (Solved)

    Good evening, I have been working on a static Super Cub model for one of my sceneries. The model itself is a low poly model that I purchased from CG Trader. The person who created the base model only made it with one seat and an open internal fuselage, so I took it upon myself to add a second...
  12. Rotornut44

    P3D v4 MCX - No Volume Shadow? (Solved)

    Hello, I was messing around with one of my models and happened to notice that the Volume Shadow texture option in Model Converter X fails to stay set to true when I export a P3Dv4 MDL. The option does stay set when I export the P3Dv2 and FSX models. Was this option removed in P3Dv4 or is this...
  13. Rotornut44

    MCX - Specular Color reverts back to White

    @arno I have a specific MCX material template I created a while back for transparent vegetation models. When I made the template, I accidentally left the Specular Color as White. (255.255.255) Now if I apply this preset and attempt to change the Specular Color to Black, (0.0.0) it reverts back...
  14. S

    FSX SimFly Cox Bazaar (VGCB) HD

    Work in progress for Cox Bazaar Airport, Bangladesh in fsx, fsx se, p3d v3 and above. Cox's Bazar International Airport (IATA: CXB, ICAO: VGCB) is a domestic airport in the resort town of Cox's Bazar, Bangladesh. The airport serves mostly local and foreign tourists.
  15. Bownsy105

    P3D v4 [SOLVED] No Transparency on ground polys.

    I'm attempting to get some ground polys into P3D, however I cannot seem to get any tranprency working. (The black should be transparent) I used photoshop to export the textures to DXT5. When I open the textures in DXT1 Bitmap the Alpha channel is clearly intact. I attempted to convert the...
  16. Rotornut44

    MCX - NormalMaps. Is there a trick? (Solved)

    Hello, I created a NormalMap using the 3D function in Photoshop CC 2017. After creation, I converted it to FSX format using the MCX texture converter. However, for some reason, when I add this NormalMap to my model it fails to show any changes in the model preview. I have even tried exporting...
  17. MANOCHVARMA RAMAN

    P3D v4 Model Altitude problem with MCX Earth Curve Correction

    Hi, I am trying to export ramp light model. But when i do earth curve correction, the model start to sink. Step 1: Set altitude (10.668m) in Earth curve correction screen and altitude (10.668m) in convert wizard screen: Result: Sink model Step 2: Set altitude (10.668m) in Earth curve...
  18. Bownsy105

    Error when using Ground Poly Wizard. [SOLVED]

    So I'm hitting my head against the wall trying to work out what this problem is. When ever I attempt to export a model via the ground poly wizard I get this in the event log and no bgl file. 16:39 XtoMDL Error (0): error : 16:39 XtoMDL Error (0): error ...
  19. MANOCHVARMA RAMAN

    P3D v4 Effect offset from the actual position

    Hi, Recently i tried creating effect using blender attachments and convert using MCX. What i found is, the effect is far away from the actual position. I have tried all the other options in the Earth Curve Corrections too. Image 1: Green cirlcle offset position, Yellow circle = actual position...
  20. Rotornut44

    MCX xtomdl error when using LODs

    @arno For some strange reason, in the latest (and previous) dev version of MCX, if I add a LOD to an object, I get the below error when attempting to compile a FSX (or P3D) MDL file. At first I thought it had something to do with the model, but if I remove all LODs, my model will compile...
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