• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

mcx

  1. R

    sketchup model to P3D

    Hello guys, i try to convert sketchup models to P3DV4.5 via MCX unfrontely i have 2 problems Normaly i have to see the 3d model like that ... Please guys give me a solution !
  2. alexito_178

    MCX Suspended Right After Launch

    Hello! MCX 1.4 is getting suspended every time I launch it; it's been going on for a while now (maybe a month?). I opened up the Task Manager and in less than three seconds, the app gets suspended. I managed to create a DMP File in case it was necessary, though it's too large to upload. Any...
  3. Md Alavi

    Weird artefacts can be seen through the transparent PBR glass texture

    Anyone knows why the back side of the pbr glass texture is giving out those black triangulation artefact PS- I had created this texture using substance painter
  4. Jason z

    FSX Ground poly disappearing below ground

    I created the ground poly in Blender and exported it via ModelConverterX Ground Polygon Wizard. At certain areas of the airport, the ground polys dip below the ground and disappear- I'm assuming this is because of the curvature. What I've tried: -I've tried cutting and grouping the polygons...
  5. M

    MCX trouble importing older mdl files

    Hi, I'm trying to make good use of the latest lockdown by converting some ancient scenery from FS2004 into FS2020. However, the newest version of MCX that will open the files is 1.4.0.0 bc3aee92 DEV 12.4.2020. With newer versions I get an error opening FS mdl files An error occured during...
  6. hartmut

    MCX MCX 1.4 crashes on my Model when opening Material Editor

    Hi, I have a weird problem and hope you can help me sorting it out. I would like to import a Model from 3dwarehouse into a FS2020 scenery. As a first step I have opened it in sketchup, selected everything, unlocked it and exploded it following the directions of ths video. To get it into MCX I...
  7. Matteo07

    Merged object must move to a model part

    Hi everyone, I'm training to move the merged object (red) into a model part of the tree. I must to do it because the wing gets up when on flight. Anyone knows how to do it? Thank you, Matteo
  8. Rotornut44

    MCX [Solved] Backwards Animations

    I'm taking a stab at doing my first FS9 to FSX native conversion using MCX. I've been following the great tutorial from tgibson. I have gotten both external and VC models exported. The VC model animations are 100% working as intended, however I'm running into some issues with the external...
  9. unc1rlm

    MCX Changing a visibility condition to "none" and saving it

    I have a models fsx aircraft and I want to change it from this to "none" and save it so it will stick..lol...how do i do that? I know you can double click and select none but maybe going about this wrong? Thanks for any help, BobM.
  10. BASys

    MCX MCX - BUGREPORT - BGL Reading - Coordinates - OBJECT PLACEMENT & CONVERT WIZARD

    Hi Folks Arno - My apologies for not having raised these issues previously. I only investigated properly after loading an unrelated BGL yesterday where I'd observed a totally unexpected model HEADING MCX - Development version - 01/08/2020 For a BGL containing multiple objects - MCX -...
  11. J

    P3D v4 Drawcall Monitor Unhandled Exception

    Hi, I have scene built a single BGL file containing all custom buildings within my airport boundary. When I try to check drawcalling is enabled in drawcall monitor (latest dev version) I recieve the below error: Error text: See the end of this message for details on invoking just-in-time...
  12. Jason z

    Blender not exporting taxiway lines

    For some reason Blender is not exporting taxiway lines but still can export my base "runway." The only difference between the runway and the taxiway line is that the runway was made from a plane while the taxiway line was made from a beveled curve that has been reconverted into a mesh. Is there...
  13. J

    P3D v4 MCX - Scenebuilder, incorrect placement

    Hi all, I have experienced alignment issues when using the scene builder wizard and exporting to P3D V4.4. 1) Firstly, I placed my Calvert approach lights in sim director (Image 1 shows how this placement BGL aligns) 2) Then I run scene build wizard, providing the library BGL and the...
  14. G

    MCX Problem with the latest build

    Hello After installing the latest build of MCX I get a syntax error and several ones when compiling. p3d.v4
  15. J

    P3D v4 MCX - DSF TO BGL Coordinate discrepency

    Hi All, I'm hoping someone has a quick fix for this one, I am converting an X-Plane scenery to P3D V4, When I import a DSF just with cars to MCX and export a BGL from this - the cars are offset in P3D for some reason? If you see the below screenshots, WED shows all of the cars correctly...
  16. J

    WED Coordinates in MCX

    Hi all, I'm trying to accurately place my ground objects into P3D, my method at the moment is using WED (X-Plane tool) to accurately place it & then obtain the Lat & Lon coordinates. However, inputting those coordinates into the MCX ground wizard doesn't align it the same as it was in WED. I...
  17. P

    Creating ALS, light sources, SODE

    Have a nice day, everyone. Guys, help me in creating ALS correctly. I will briefly tell you how I do it and ask which I would like to improve. I do all my work in SketchUp. According to airport patterns, I determine the type of ALS. I make models of lamps, their layout. Light of lamps directed...
  18. Albi

    P3D dynamic light problem

    I have been playing with dynamic light for P3D 4. Added a spot light, set the orientation to face down to the ground. Added the created .fx to P3D's effects folder but when I test it in P3D, its always in the default sideways angle. Also it doesn't follow my light intensity parameters...
  19. BASys

    FSXA MCX - XToMdl.exe - Export Failures - Target Folder Names -

    Hi Arno A belated bug report. Whilst my main PC was busy doing other things, I began using my secondary PC to convert a set of FS8/9 models to FSX compliant. TASK OVERVIEW - As there were a large number of models to convert, and each required multiple actions during the conversion...
  20. K

    P3D v4 No object found in the file error

    Hi, I started mu own project for 1 week now and I have a problem with MCX. I modelised my building with Sketchup. I export the 3D without texture with .dae file, I load it in my MCX, it's work, I export it and then when I set the building on ADE, my P3D V4 crash so I load my BGL on MCX and I...
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