• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

mcx

  1. J

    FSX Prop Animations not working after Export in ModelConverterX (SOLVED)

    Hi Guys, I need some input here. I have tried converting an FS2004 model to FSX. In general everything has converted well, except for one thing - the prop animations. I have followed the instructions from Tom Gibson meticulously. (Both the web version as well as the pdf version.) the ones I...
  2. DaymarusLV

    MSFS20 PBR Metallic glance using SketchUP and MCX

    Good day everyone! Really struggling with the PBR. As seen on the photo, when I exported model using MCX, the in-sim look is not that great, has no metallic glance where it should be. I'm new to the modeling in general, and would really appreciate any help. I know that there should be some AO...
  3. caleb

    P3D v4 Add dynamic lighting in sim?

    I have seen some tutorials on how to add dynamic lighting to P3D using model converter X. Adding the effect to a building and then overwriting an existing building BGL or adding the building to an airport with ADE. This may be a long shot, but does anyone know if there is a tool to add dynamic...
  4. tsgucci

    P3D v5 Converted gltf becomes black in P3D

    Hi Guys! Hi Arno! I'm trying to convert gltf objects to P3D v4.4 mdl. In MCX everything looks fine but in the sim the entire object is black. If I export the object from 3DS Max P3D v4.4 plugin to .X file and convert it with MCX to a P3D v4.4 mdl than the object is completely okay. So it is...
  5. W

    Anti-aliasing in MCX

    I have not worked with MCX for a long time, and now at startup I realized that when switching to a new engine somewhere, anti-aliasing was "lost". Previously, in the Nvidia control panel, it was enough to set forced anti-aliasing to make the ladders disappear. Now this method has stopped...
  6. ashmanmedia

    Bridge Lights from ModelConverterX

    Question using ModelConverterX recently it converted my X-Plane.obj which had lights into a .gltf OBJECT just fine. but looking at the code and the lights they appear not to offer a STAR or maybe are just CONE lights? Can anyone recommend a change to this light type to get Bridge Lighting...
  7. Matteo07

    Invalid file X

    Hi everyone, I tryed to convert a file .mdl and ModelConverterX v1.4 reported this error: I saw that MCX doesn't create the file .X How can I fix it? Thank you, Matteo
  8. T

    Applying earth curvature correction to a city model for P3Dv4.5

    Hi , I'm fairly new to this development stage so please enlighten me. I want to know how can I add the earth curvature to a 3d city for use in p3d v4.5. So here's exactly what's happening now. I have a model of a city which is quite large area. It doesn't have a ground poly as I used fsearth...
  9. J

    MSFS20 Glass material parameters

    Hi everyone, maybe I asked my question in the wrong forum, so I try once more here. It is actually MCX related. I made several scenery objects in Sketchup, exported them in Collada format and converted them to MSFS format using MCX. Everything is working fine so far except the window screens...
  10. J

    MSFS20 Transparent glass with Sketchup and MCX - Help, please!

    Hi Arno and everybody else, I started 3D modeling only recently and I'm getting along with Sketchup quite well so far. I know how to build scenery objects, export them to Collada, then convert them using MCX and place them in flight simulator 2020 SDK. But I can't get glass surfaces look...
  11. R

    Conversion on MCX

    Hello, Im using P3DV4.5 i have SDK instaled on my computer i want to put 3d models directly via MCX sadly is not working the problem i can't see the model on p3dv4.5. I create file scenery & texture ;) Please guys help me to fix this problem
  12. T

    Missing materials and. Blend file importing error when importing to MCX

    Hi, I'm stuck in my project and if someone can help me to fix these errors it will be a huge relief to me. I get below Error when I try to importing a .blend file. " AssimpReader Error importing file: BLEND: Expected at least one object with no parent" Things may gonna help you, 1.I tried...
  13. R

    sketchup model to P3D

    Hello guys, i try to convert sketchup models to P3DV4.5 via MCX unfrontely i have 2 problems Normaly i have to see the 3d model like that ... Please guys give me a solution !
  14. alexito_178

    MCX Suspended Right After Launch

    Hello! MCX 1.4 is getting suspended every time I launch it; it's been going on for a while now (maybe a month?). I opened up the Task Manager and in less than three seconds, the app gets suspended. I managed to create a DMP File in case it was necessary, though it's too large to upload. Any...
  15. Md Alavi

    Weird artefacts can be seen through the transparent PBR glass texture

    Anyone knows why the back side of the pbr glass texture is giving out those black triangulation artefact PS- I had created this texture using substance painter
  16. Jason z

    FSX Ground poly disappearing below ground

    I created the ground poly in Blender and exported it via ModelConverterX Ground Polygon Wizard. At certain areas of the airport, the ground polys dip below the ground and disappear- I'm assuming this is because of the curvature. What I've tried: -I've tried cutting and grouping the polygons...
  17. M

    MCX trouble importing older mdl files

    Hi, I'm trying to make good use of the latest lockdown by converting some ancient scenery from FS2004 into FS2020. However, the newest version of MCX that will open the files is 1.4.0.0 bc3aee92 DEV 12.4.2020. With newer versions I get an error opening FS mdl files An error occured during...
  18. hartmut

    MCX MCX 1.4 crashes on my Model when opening Material Editor

    Hi, I have a weird problem and hope you can help me sorting it out. I would like to import a Model from 3dwarehouse into a FS2020 scenery. As a first step I have opened it in sketchup, selected everything, unlocked it and exploded it following the directions of ths video. To get it into MCX I...
  19. Matteo07

    Merged object must move to a model part

    Hi everyone, I'm training to move the merged object (red) into a model part of the tree. I must to do it because the wing gets up when on flight. Anyone knows how to do it? Thank you, Matteo
  20. Rotornut44

    MCX [Solved] Backwards Animations

    I'm taking a stab at doing my first FS9 to FSX native conversion using MCX. I've been following the great tutorial from tgibson. I have gotten both external and VC models exported. The VC model animations are 100% working as intended, however I'm running into some issues with the external...
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